JuniorModder Posted 1 hour ago Posted 1 hour ago View File TATOOINE - THE LOST TEMPLE STAR WARS: KNIGHTS OF THE OLD REPUBLIC TATOOINE - THE LOST TEMPLE A restoration and expansion project for Star Wars: Knights of the Old Republic. “While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.” This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies. Features: - Restores m19aa module. -New quest. -New datapads and journal entries. - New Enemies, NPCs and dialogue. -New items. This mod requires HoloPatcher or TSLPatcher to install correctly. Run HoloPatcher.exe and select the provided changes.ini file. Allow the installer to place all files into your Knights of the Old Republic installation directory. Known Issues This mod modifies appearance.2da, globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order. Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free. Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct. During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression. Tools used: - HoloPatcher - ChangeEdit / TSLPatcherConfig - Holocron Toolset - DLG Editor - K-GFF Editor - GIMP -"Lost Modules Pack" by InSidious Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects. Created by Caleb Behrens (JuniorModder) 2026 Submitter JuniorModder Submitted 07/09/2026 Category Mods K1R Compatible No This version is the first version of the mod, built only on the vanilla KotOR base game. I did use TSLPatcher to hopefully make combatibility less of a headache right out of the gate, but my plans for v1.2 are to make it explicitly compatible with K1R and the K1 Community Patch. However I will look into the K1 community build and see if that would be a better thing to focus on. Assuming that the Patcher works as intended and amends the existing 2DA and JRL files, then the only thing that would break compatibility would be any mod that modifies the tat_m18ac (Eastern Dune Sea / Krayt Dragon Cave) module, or any mods creating new items that use the file names ii_belt_011.tga and iw_crhide_005.tga. I have some ideas for other small additions to include as well, and will be recording a full walktrhough for YouTube soon, so stay posted for updates in the following months! I am so excited for everyone to see this module restored into the main game! I have wanted to make this mod for many years, and finally got to a place over the past few months where I could devote enough time and attention to make it as complete and fleshed out as I could. I wanted to maintain player immersion and lore continuity as much as possible, and will continue with that philosophy for any future projects! -JM Quote
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