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DarthOuroboros

Kotor + Godot for Modding?

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A question for those of you with more deep modding experience regarding the Kotor/Aurora engine: I have a decent familiarity with the Godot engine, and a bit of it's source code as wall. Does anyone have an idea of the possibilities & logistics of making a fork of Godot for KOTOR modding? Since it already has a level editor, property editor, & scripting built in.

This is largely inspired by seeing the work @Lane has done with the GOG reverse engineering. I imagine this would require creating some kind of reimplementation of KOTOR to run in Godot, similar to something like Daggerfall Unity. How might that compare to projects like `reone`?

I'd like to do something like this myself, but I have no experience on reverse engineer the code or data for KOTOR in order to get it into a format that Godot source could parse or add to.

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