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offthegridmorty

MOD:True Sith Assassins & Awareness Restoration

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True Sith Assassins & Awareness Restoration


Adds sneak attacks and PC Awareness checks to Sith Assassins.

SUMMARY:

From the in-game description of the Awareness skill:

Awareness governs the ability of a character to spot objects or enemies hidden by Stealth…

If you're like me, with all the Sith Assassins in the game you might have assumed your Awareness played some role in detecting them.

Well, I'm here to tell you that Sith Assassins never actually use Stealth, and you've probably never rolled an Awareness check against an enemy in either games. It's all a lie, and you're entitled to compensation.

In reality, NPC stealth is an illusion scripted by the game, and your stats play no role in detecting hidden NPCs. Sith Assassins don't have any points in Stealth, and on top of that, they can't even perform sneak attacks. Some assassins!

This mod does the following things:
- Restores PC Awareness vs Stealth checks on Sith Assassins
- Gives all Sith Assassins the ability to perform sneak attacks
- Adds stealth behavior to the Sith Assassins on Malachor (in vanilla they just wait around uncloaked)

This will not only make Awareness a more useful skill but also turn Sith Assassins into more deadly enemies. You will not see them at all until you make a successful Awareness check or until after they've already hit you with a sneak attack. Remember that sneak attacks can happen outside of stealth too, so don't let them flank you!

This mod may make some parts of the game significantly more challenging, but hopefully also more dynamic and interesting. All stats and feats are granted based on PC level so it should be fairly balanced, but I welcome any feedback.

DETAILS:

This mod is accomplished through custom scripts which take advantage of the unused Invisibility effect and emulate the engine-level PC Stealth vs NPC Awareness checks. NPC Stealth was never fully implemented so it is pretty broken and just putting the NPCs in actual Stealth Mode gives erratic and unwanted results.

While in line of sight of a stealthed Sith Assassin, each of your party members will periodically make an Awareness check against the NPC's Stealth. This is made to be as close as possible to the game’s calculation, accounting for distance, field of view, and whether you're running or in combat. However, the checks occur more frequently than with NPC Awareness (every 6s vs every 20s). If a check succeeds, the enemy will become visible/targetable and will not get to perform a sneak attack (unless they're behind you or you’re stunned).

All Sith Assassins in the game are given points into the Stealth skill and a Sneak Attack feat. For balance these are granted on spawn according to the scaled level of the NPC and the Sith Assassin class progression. Sith Assassins are given a Stealth skill equal to their level (with a minimum of 5).

INSTALLATION:

Please read compatibility notes before installing.

To install, run TSLPatcher.exe.

Unaltered copies of any edited files will be placed in the "backup" folder in the location of TSLPatcher.exe.

UNINSTALLATION:

1. Remove the following files from override:

- sith_ass.utc
- sith_ass_403.utc
- sith_ass_404.utc
- sith_ass_405.utc
- sith_ass_406.utc
- sithassassin.utc
- m_dmg_sithass.ncs
- m_htb_sithass.ncs
- m_spn_sithass.ncs
- m_spn_sithass2.ncs
- m_spn_sithass3.ncs
- m_spn_sithass4.ncs
- m_sithspwn_152.ncs
- m_sith_user.ncs

2. Remove 151HAR.mod, 152HAR.mod, 903MAL.mod, 905MAL.mod, and 906MAL.mod from the Modules folder.

3. Move any .mod files from the backup folder into the Modules folder.

4. If any other files were created inside the backup folder, move them to override.

COMPATIBILITY & OTHER NOTES:

Technically compatible with Peragus Sith Troops to Sith Assassins by Hassat Hunter, but the Sith Assassins added by that mod will not be affected by my mod. Might make a patch in the future.

Fully compatible with Sith Assassins -- With Lightsabers by Shem. However, my mod must be installed AFTER Sith Assassins with Lightsabers by Lewok2007, which combines the previous two mods.

Be aware that this mod already increases the damage output of Sith Assassins by giving them sneak attacks, so giving them lightsabers on top of it might make for a tough time. Up to you.

Should be fully compatible with mods that edit the default creature scripts, like Improved AI by Stoffe.

Partially compatible with Trayus Rank Reform, but my mod must be installed after and will overwrite most of the female Sith Assassins added by that mod.

The Sith Assassins on Dxun retain vanilla stealth behavior to avoid breaking cutscenes but are still granted Sneak Attack.

CREDITS:

offthegridmorty

KOTOR Tool - Fred Tetra
TSLPatcher - stoffe, Fair Strides
Holocron Toolset - Cortisol


 

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