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CapitaineSpoque

RESOURCE:K1 Severed arm male body model - Modder's ressource

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K1 Severed arm male body model - Modder's ressource


Description

This mod is a modder's ressource, and will not include anything in game.

I was unhappy with Bao dur's models animations while porting him into k1. I figured i would scrap the arm and tie it to a scout model, which bear the same size properties. 

This ressource contains a completely new male body appearance, with bao dur severed/robotic arm, bao dur animation as unarmed to see the model in action, and complete support for all the vanilla items in the game.

You can tie any head to the model aswell. So you can do a lot of thing with this, make a new playable character or bring new npc appearances.

The textures provided only cover vanilla + some extras (as i use my override folder, i have few modder textures i provided aswell). They are 1024x512 to allow the arm uv mapping into a single texture.

Atm the textures are low res, im gonna update this someday, at least to 2048x1024.

Video showcase for the ressource


Disclaimer :

There are few combat animation glitches, the arm is not totally under the gun for rifles for instance, or is not "exactly" at the perfect position for dual hand melee weapons. There is clipping with heavy  armors especially. Otherwise after playtesting everything else seems fine.

Some armor textures have conflicted properties with .txi. When cm_bright was applied, i deleted alpha channel to the arm so the armor keeps the original effect, but the arm metal won't be reflective. I deleted alpha channels for robes to deal with transparency/metal reflection. I provided the unedited textures aswell.

Obviously models have unique names to prevent conflict with other vanilla models in game and between each other.

Installation and how are the files ordered :

- The folder "Add the appearance" contains an executable that will add everything to your game override and create a single new appearance row in appearance.2da that bears the mullet man head and white skin. You can manually change the head
inside appearance.2da if you wish to, this is a ready to go install and you simply have to give the appearance to npcs or anything. The black/asian skins are located in the ressources folder/underwear.
- The folder "ressources" contains everything related to the mod itself (body models and textures). The textures contained within the base appearance folders (robes, clothing, armors ...) are unedited, which mean there will
be bad interactions regarding alpha layers and .txi i attributed. 
- The "edited textures" folder contain my ready to go texture, i edited the alpha layers there so maybe you prefer tweaking the base textures. 
- The "supermodel" folder contains Baodur base model/textures (you can use it if you want to) and contains the animation information to perform the unarmed attack. I tied every models to baodur base one as a supermodel
to allow the custom attack animation. If you want to get rid of this, simply change every model's supermodel to s_female02.
- The texture for bao dur arm is provided aswell in a single folder.

Credit:

@DarthParametric, i totally stole his entire process to make Kel dor models possible via his modder's ressource.

Kotor discord channel for insights on developping mods for this awesome game.

Permissions:

Feel free to use my work, just a simple credit.


 

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