CapitaineSpoque 20 Posted September 27 So i'm currently doing a Shock Arm for T3 that replicates the one from TSL. I wanted to try some variations. With this one i want to reduce wisdom attribute if the fortitude save is not passed by the target : // T3-M4 Shock arm // Modified stun droid script by ZobiZob // K1 #include "k_inc_force" void main () { object oTarget = GetSpellTargetObject(); effect eLink1; effect eInvalid; SWFP_HARMFUL = TRUE; int nDamage = (GetHitDice(OBJECT_SELF))/2; SWFP_DAMAGE = d6(nDamage); SWFP_DAMAGE_TYPE= DAMAGE_TYPE_ELECTRICAL; int DCSAVE = (5 + (GetHitDice(OBJECT_SELF))); eLink1 = EffectBeam(2066, OBJECT_SELF, BODY_NODE_HAND); eLink1 = EffectLinkEffects(eLink1, EffectVisualEffect(VFX_PRO_LIGHTNING_S)); effect eDamage; effect eAdamage = EffectAbilityDecrease(ABILITY_WISDOM, 1); SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), SWFP_HARMFUL)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, oTarget, fLightningDuration); if((FortitudeSave(oTarget, DCSAVE, 8, OBJECT_SELF)) == 0) { eDamage = EffectDamage(SWFP_DAMAGE, DAMAGE_TYPE_ELECTRICAL); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAdamage, oTarget, 30.0); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); } else { eDamage = EffectDamage(SWFP_DAMAGE/2, DAMAGE_TYPE_ELECTRICAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); DisplayFeedBackText(oTarget, 2); } } However the attribute damage effect does not seem to be displayed in the feedback text in game.I tried to make a "SendMessageToPC" that would say "-1 to wisdom" but it does not display either. Is it possible to display the effect in the feedback ? I tied the script to a droid and it does reduce the wisdom. Quote Share this post Link to post Share on other sites
Thor110 500 Posted September 27 I think there is already a mod that adds this feature. "1. Separate parts of T3-M4 are adapted to the first part of the game. For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game." Not sure if this helps or not, I believe there are some things that don't get properly displayed in the feedback logs though I am not certain of the specifics. 37 minutes ago, CapitaineSpoque said: Is it possible to display the effect in the feedback ? I tied the script to a droid and it does reduce the wisdom. I think SendMessageToPC goes to a specific feedback and not the combat log but I cannot remember. What you probably ought to do is set up an empty test room with a character, some dialog and some scripts to tinker with to ensure you can get something properly showing somewhere, perhaps you have used the function incorrectly. 1 Quote Share this post Link to post Share on other sites
CapitaineSpoque 20 Posted September 27 Thx for the reply ! Gonna try things out. EDIT : So now the message displays properly with SendMessageToPc, i most likely mistargeted the thing, it works in the feedback now. Ty tho ! 1 Quote Share this post Link to post Share on other sites