Hassat Hunter 571 Posted August 21, 2010 Other mods? 003EBO and 004EBO mainly use the same filesnames, so it would be easy to screw something up there with a file in override used for the 003EBO map... Quote Share this post Link to post Share on other sites
valiantofficer 10 Posted August 24, 2010 (edited) Other mods?003EBO and 004EBO mainly use the same filesnames, so it would be easy to screw something up there with a file in override used for the 003EBO map... USM, The enhanced Merchant mod, a few others. but i just played through the other week and seemed to have fixed the issue. new character has brought the old issue back. And by the way doubt it has to do with a save since there wasnt anything TO save. i was just trying to board the ship but that didnt work out at all Anybody got any bright ideas? cause my head isnt working here. I seemed to have found the fix a couple weeks ago, but ever since then my brain has lost the information I had. Yes I realize this is a triple post, and I'm sorry, but I think I may have the answer and need to run it by someone. Would a mod that affects k_003ebo_enter.ncs affect tclrcm? more to the point, what does this file do? UPDATE!: I found the problem Mod. The Hidden Compartments mod messes with entry onto the ship, so don't use it with this mod. Edited August 25, 2010 by Hassat Hunter Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted August 25, 2010 Would a mod that affects k_003ebo_enter.ncs affect tclrcm? Yup. Good you deleted it, not only for this issue, but if you ever wanted to visit the HK Factory. (It features what cutscenes trigger when you enter the Hawk) Quote Share this post Link to post Share on other sites