N-DReW25

Restored Content for K1CP [WIP]

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Some bad news and some good news.


The bad news: the restored Carth's dialogue when you're initially tossing and turning in your bed has been removed as a temporary solution to a game breaking bug.


The good news: the update that removed the above restored content replaced it with Shuma the Hutt.

 

Here is how he appears in the pre-release screenshots:

475483-ko_009.jpg.cd5a45774d313dbb72a001420afd3f86.jpg

 

Here is how he appears in RC-K1CP:
32370_15025.jpg.c940bf68334efa8a4c9a3437057ed482.jpg

 

The old restoration mods and K1R all restore Shuma out in the Hangar Bay even though the above pre-release screenshot exists and the fact that Shuma greets you to his "humble abode" - a term that would make much more sense if he were inside an actual room and not out in the open in the Hangar Bay. To both differentiate RC-K1CP from K1R and to remain faithful to Bioware's original intention with the character, I have restored Shuma inside Elise's room, the one where she appears after you complete the missing droid sidequest. Elise, her boyfriend/her droid will now spawn in the hallway just outside the room to make way for Shuma.

 

In the game files there are four Hutt textures whilst in the vanilla game there only three Hutts. With Shuma added, that brings the total up to four Hutts and as you can probably tell Shuma is using Ajuur's old appearance. To prevent two identical Hutts in your game I decided to restore the unused Hutt texture for Ajuur on Taris.

 

Ajuur will now look like this:

32370_15052.jpg.1227acfa05baf3254c9c4bb1c0ec9a7c.jpg

 

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I’ve downloaded this mod recently and just got to Dantooine, but Shuma isn’t in the room. Was this released yet or is there something you need to do to trigger him spawning? I’ve just found the first star map.

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7 hours ago, Cr00ker said:

I’ve downloaded this mod recently and just got to Dantooine, but Shuma isn’t in the room. Was this released yet or is there something you need to do to trigger him spawning? I’ve just found the first star map.

So Shuma the Hutt is not present?

 

Did Ajuur have his new appearance as shown above?

 

Are the restored footlockers and unlocked the static footlockers there? The restored footlockers are in the training room with the workbench and the Aratech shop whilst the "static footlockers" are the footlockers that can't be opened in the vanilla game (RC-K1CP restores the ability to open them).

 

Did Tar'eelok and Garrum spawn?

 

And where did the crazy lady and her boyfriend/CS-42 spawn after doing her side quest? She's supposed to spawn out in the hall as her room is now occupied by Shuma.

 

If all of those things above did appear but not Shuma, it might be possible that a bug is preventing him spawning in.

 

I would like to say this, having one thing not appear and being able to move on despite it is better than the game being soft locked and/or crashed.

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1 hour ago, N-DReW25 said:

So Shuma the Hutt is not present?

 

Did Ajuur have his new appearance as shown above?

 

Are the restored footlockers and unlocked the static footlockers there? The restored footlockers are in the training room with the workbench and the Aratech shop whilst the "static footlockers" are the footlockers that can't be opened in the vanilla game (RC-K1CP restores the ability to open them).

 

Did Tar'eelok and Garrum spawn?

 

And where did the crazy lady and her boyfriend/CS-42 spawn after doing her side quest? She's supposed to spawn out in the hall as her room is now occupied by Shuma.

 

If all of those things above did appear but not Shuma, it might be possible that a bug is preventing him spawning in.

 

I would like to say this, having one thing not appear and being able to move on despite it is better than the game being soft locked and/or crashed.

Nope, Shuma isn’t there. 
 

Yes, Ajuur had the new look.

There’s no static or extra footlockers in or around the training area or workshop. 
 

No, Garrum and Tar didn’t spawn. 
 

I haven’t done the droid companion quest yet so I’ll let you know.

 

i do have the Sleheyron expansion too and that modifies the module slightly to spawn a certain character in, only thing i can think of that might be affecting it.

Edited by Cr00ker

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8 minutes ago, Cr00ker said:

i do have the Sleheyron expansion too and that modifies the module slightly to spawn a certain character in, only thing i can think of that might be affecting it.

Is the file m13aa.git in your Override folder?

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27 minutes ago, N-DReW25 said:

Is the file m13aa.git in your Override folder?

Nope, haven’t got that file.

 

droid companion quest done, elisa and droid show up INSIDE the room instead of corridor.

 

edit: I checked installlog, m13aa.git WAS patched in module/danm16.mod archive during installation of the K1CP. Then it was patched again during Sleheyron installation.

Edited by Cr00ker

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12 minutes ago, Cr00ker said:

edit: I checked installlog, m13aa.git WAS patched in module/danm16.mod archive during installation of the K1CP. Then it was patched again during Sleheyron installation.

Was this installed via the latest Sleheyron update that was released on Monday?

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Just now, N-DReW25 said:

Was this installed via the latest Sleheyron update that was released on Monday?

No, I installed it on Sunday.

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Just now, Cr00ker said:

No, I installed it on Sunday.

Can you send me the changes.ini file from inside the TSLPatcher folder of the Sleheyron version you installed?

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8 minutes ago, N-DReW25 said:

Can you send me the changes.ini file from inside the TSLPatcher folder of the Sleheyron version you installed?

Yup, should be in your inbox

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5 minutes ago, Cr00ker said:

Yup, should be in your inbox

I have discovered the problem, this has been caused by the Sleheyron Story Mode mod.

 

I will be commenting the bug report on the Sleheyron mod page shortly.

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