Logan23 205 Posted August 21, 2010 Developer Blog 1.0: The beginning� I wanted to do this for awhile. I feel now is a good time to give everyone a view into the production of Revenge of Revan as it was conceived and also the decision on how the game is started. When I creating this plot/story I first had to deal with Revan and what his/her (depending if you are talking canon or not) personality and what happen to the Former Jedi and Sith lord. I did months of research and looking for clues in the first game as to build her personality. Revan is neither Sith nor Jedi�just Revan. I knew early on I wanted to allow the player to choose Revan�s gender and alignment at the end of kotor1. With this I had to figure out Bastila and what happened to her during this time. This lead to a short story of her time looking for Revan if Revan was Sith at the end of kotor1. I wanted to have Bastila in the game since she is such a major part of Revan�s story due to kotor1. Once those details were ironed out what happen to him after kotor1 and where was he during kotor2�.. it was onto the next major issue...�the over all story /plot. When writing the story I looked at a few major things, location/planets, original story that can stand on its own without kotor1 and kotor2, and to have a feel of this bring together the other two games as a trilogy. Certain planets were chosen for story components and the fact that I will be re-skinning existing modules from kotor2. This may have cut down the selection a bit but it also allowed me to keep from flopping from one planet choice to another which would have dragged on the story development. The story started off with a base mood/tone and outline which over time changed due to redeveloping ideas. The background story helps anchor my plot down and kept it from becoming to swishy-washy. This allowed me to keep the plot and story focus. I will go into the story development in more detail in another developer�s blog. Starting the game off-first module� The first idea was to have the PC and Master Drayen on the space station that gets destroyed in the opening movie. They will survive and land on Corellia where the Jedi Council will ask you to investigate. This allowed a more of a kotor1 beginning where there is an action scene from the beginning to get the player pumped. The only problem is it would hurt the story development since it has a more of a block buster summer movie feel. You would be a Jedi but you would not know the conflicts of the Jedi and I felt with the large gap between RoR and kotor2 that players will want to know what it means to be a Jedi at this time. The final result was the space station being destroyed in the opening movie and after it would transition to the Jedi Temple on Coruscant where you can talk to other Jedi and padawans. This will allow you to immerse the player in the Jedi�s world and see what events are causing issues within the Jedi Order. The first hour to hour and half (only a small part of it on Coruscant) will be setting up events and emotional triggers for the rest of the game. Once you hit this point this is when the real adventure starts. I look forward to sharing Revenge of Revan with you��. MORE TO COME�.. Logan Quote Share this post Link to post Share on other sites