Search the Community

Showing results for tags 'power rangers'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. So I started working on a Visas Marr outfit. The idea is a very elegant, assassin. An arbiter of the lord of hunger. So I liked the Gold Motiff on her hood and wanted to expand it. So, working from a base mesh I did back in 2015 I was able to work down to about 1k triangles for the body. I'll probably modify that later and see how close we can get to 500. I still need to tweak the shoulders and get that padded shoulder look. Though I think that at rest, it will look better. This is the right height and centering for Visas approximately. She is UV'd, but that should make it easier for me as I move forward. I need to see the textures to know where I can get away with less polys. Clearly right now the curviest areas are the thighs, hips, butt and shoulders so taking out some density there would help. So this is just preliminary texturing. Just laying out the basic forms. When I export the texture maps to photoshop I like to go over these patterns in illustrator and make sure they're really clean before putting them into photoshop for additional texturing. So here's the process I'm working on: Finish preliminary texturing Illustrator Pattern Cleanup Photoshop aa and smoothing Substance painter shading and light baking Reworking triangles in Maya Additional texture cleanup Final tweaks Rigging and weighting. Now, I'm not sure, I could be totally wrong, but this is doable with the game, right? Otherwise, I'll just do this as a high poly art piece. In hindsight I should have asked first. :| http://jeromyperez.imgur.com/all/ Additionally check out my imgur for all the other textures I'm working on as I've got a hi resolution B4D4, Ithorians and FX that I've got anywhere from 100% to 50% done.