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Found 2 results

  1. Fair Strides

    MDLOps

    File Name: MDLOps File Submitter: Fair Strides File Submitted: 14 Jan 2016 File Category: Modding Tools ----------------------------------------------------------------- -->-- ----------------------------------------------------------------- ------------------------- -->-- ------------------------- ----------------- -->-- ----------------- This script is released under the GPL, see the included GPL.txt. ---------------- -->-- ---------------- MUCH MUCH MUCH thanks to Torlack for his NWN MDL info! Without his info this script could not exist! Thanks to my testers: T7nowhere Svosh Seprithro ChAiNz.2da Thanks to all at Holowan Laboratories for your input and support file browser dialog added by tk102 AABB, animations, lights and emitters, and speed-up by JDNoa Calculations of vertex and face normals by VP and Fair Strides 1.0 version by ndix UR, thanks to bead-v for inspiring many of the added features, figuring out a number of critical format algorithms, and sharing the journey ----------------------- -->-- ----------------------- This is a Perl script for converting Star Wars Knights of the Old Republic (kotor 1 for short) AND Star Wars Knights of the Old Republic, The Sith Lords (kotor 2 for short) binary models to ascii and back again. Binary models are converted to an ascii format compatible with NeverWinter Nights. It can also do some other operations on models, like renaming textures and replacing meshes. ------------------ -->-- ------------------ -Automatic detection of binary model version -Automatic detection of model type -node types supported: -trimesh -danglymesh -lightsaber -skin -emitter -light -reference -dummy -model properties supported: -diffuse -ambient -shadow -render -alpha -self illumination -many, many more -supports compile/decompile pwk/dwk/wok walkmesh files along with their associated models -when reading in a binary model a text file is created that lists all the textures the model uses. -replacer function lets you replace 1 tri-mesh in a binary model with another tri-mesh from an ascii model -renamer function lets you rename textures in a binary model read the tutorials "KotOR_Tutorial.txt" and "Quick_tutorial.txt" for an explanation of how to get your models into kotor ---------------------------- -->-- ---------------------------- ------------------- -->-- ------------------- ------------------------------------------- -->-- ------------------------------------------- -------------------------------------- -->-- -------------------------------------- ---------------------------------- -->-- ---------------------------------- This script may only be hosted from sites that do not claim ownership of files they host. In other words, any site that claims "All files submitted to this site become property of the site owner" can not host this script. You are free to host this script from your website as long as the distribution contains only the files listed below. You are free to submit this script to any public download site as long as the distribution contains all the files listed below. GPL.txt icon.bmp KotOR Tutorial.txt mdlops.exe mdlops.pl MDLOpsM.pm Quick_tutorial.txt readme_mdlops_1-0.txt replacer_tutorial.txt I also ask that if you do host or submit this script to a site send me an e-mail to let me know. My e-mail address is at the top of this file. Click here to download this file
  2. Version 1.0.0

    3,610 downloads

    ----------------------------------------------------------------- -->-- ----------------------------------------------------------------- ------------------------- -->-- ------------------------- ----------------- -->-- ----------------- This script is released under the GPL, see the included GPL.txt. ---------------- -->-- ---------------- MUCH MUCH MUCH thanks to Torlack for his NWN MDL info! Without his info this script could not exist! Thanks to my testers: T7nowhere Svosh Seprithro ChAiNz.2da Thanks to all at Holowan Laboratories for your input and support file browser dialog added by tk102 AABB, animations, lights and emitters, and speed-up by JDNoa Calculations of vertex and face normals by VP and Fair Strides 1.0 version by ndix UR, thanks to bead-v for inspiring many of the added features, figuring out a number of critical format algorithms, and sharing the journey ----------------------- -->-- ----------------------- This is a Perl script for converting Star Wars Knights of the Old Republic (kotor 1 for short) AND Star Wars Knights of the Old Republic, The Sith Lords (kotor 2 for short) binary models to ascii and back again. Binary models are converted to an ascii format compatible with NeverWinter Nights. It can also do some other operations on models, like renaming textures and replacing meshes. ------------------ -->-- ------------------ -Automatic detection of binary model version -Automatic detection of model type -node types supported: -trimesh -danglymesh -lightsaber -skin -emitter -light -reference -dummy -model properties supported: -diffuse -ambient -shadow -render -alpha -self illumination -many, many more -supports compile/decompile pwk/dwk/wok walkmesh files along with their associated models -when reading in a binary model a text file is created that lists all the textures the model uses. -replacer function lets you replace 1 tri-mesh in a binary model with another tri-mesh from an ascii model -renamer function lets you rename textures in a binary model read the tutorials "KotOR_Tutorial.txt" and "Quick_tutorial.txt" for an explanation of how to get your models into kotor ---------------------------- -->-- ---------------------------- ------------------- -->-- ------------------- ------------------------------------------- -->-- ------------------------------------------- -------------------------------------- -->-- -------------------------------------- ---------------------------------- -->-- ---------------------------------- This script may only be hosted from sites that do not claim ownership of files they host. In other words, any site that claims "All files submitted to this site become property of the site owner" can not host this script. You are free to host this script from your website as long as the distribution contains only the files listed below. You are free to submit this script to any public download site as long as the distribution contains all the files listed below. GPL.txt icon.bmp KotOR Tutorial.txt mdlops.exe mdlops.pl MDLOpsM.pm Quick_tutorial.txt readme_mdlops_1-0.txt replacer_tutorial.txt I also ask that if you do host or submit this script to a site send me an e-mail to let me know. My e-mail address is at the top of this file.