Search the Community

Showing results for tags 'lyt file'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hi guys Fighting with a layout file (.lyt), I realized that is where are the coordinates of the rooms of the Modules (that are not shown in the Room Structs of the '.are' files) and I wished try something. With the Notepad I copied and pasted the line of a desired Room adding it to the list in the '.lyt' file, I changed its coordinates for make it match with the end of a cul-de-sac passage which I took out the door at the end. As well, with K-GFF I copied/pasted the corresponding Struct Room in the '.are' file. In game the room is there but I cannot get inside, I cannot cross the existing limit of the passage room. Besides, cause both rooms has doors and for avoid graphic glitches, I've realized that I'd need a "link" between them but I have no idea where to find them. If can be of interest for anybody this is the layout of the Command Module of the Endar Spire (m01aa). There is a fifteenth room that I've been unable to identify, according the corrdinates of the '.lyt' file is very close to the exit of the Module.