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Found 9 results

  1. Version 1.0.0

    262 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Period Accurate Kiosk Special Thanks: To whoever it was I saw suggesting this change somewhere online which led me to become irritated enough by the ‘issue’ to change it myself. DESCRIPTION: This mod replaces the droid head on the PLC_Kiosk2 placeable with a more period accurate one. In essence, it removes the vanilla “R2” style droid head and replaces it with the head of one of the utility droids from the game itself. INSTALLATION INSTRUCTIONS: Run Install Period Accurate Kiosk.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  2. View File HK-47 Disabled Animation Eye Fix ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: HK-47 Disabled Animation Eye Fix Special Thanks: DarthParametric for pointing out the bug in the first place. DESCRIPTION: I must confess, I’d never noticed this before, but as soon as it was pointed out, I couldn’t unsee it and couldn’t ignore it. Basically, the vanilla HK-47 model doesn’t turn off the self-illumination for HK’s eye mesh when the disabled animation is playing, which makes absolutely no sense. This mod edits that animation and disables the self-illumination. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 07/22/2022 Category Mods TSLRCM Compatible Yes  
  3. 109 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLICII: THE SITH LORDS MODIFICATION ============================================= AUTHOR: Marius Fett NAME: HK-47 Disabled Animation Eye Fix Special Thanks: DarthParametric for pointing out the bug in the first place. DESCRIPTION: I must confess, I’d never noticed this before, but as soon as it was pointed out, I couldn’t unsee it and couldn’t ignore it. Basically, the vanilla HK-47 model doesn’t turn off the self-illumination for HK’s eye mesh when the disabled animation is playing, which makes absolutely no sense. This mod edits that animation and disables the self-illumination. COMPATIBILITY WITH TSLRCM: I don’t foresee any issues with compatibility. INSTALLATION INSTRUCTIONS: Run the installer. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.
  4. View File Female Sith Troopers ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Female Sith Troopers SPECIAL THANKS: N-DReW25 for the request/suggestion. DESCRIPTION: As with my previous release, this is NOT a standalone mod, but a modder’s resource. It is an edited version of the Sith Trooper model which adds a few feminine curves and uses the female animation set, ultimately giving you a female Sith Trooper, which the original game didn’t provide. There is a TSL Patcher installer included which will add the three variants of the female trooper to appearance.2da for you, but they are not placed anywhere in the game. That part is down to your good selves to get creative with! OPTIONAL: There is a folder in the zip which contains slightly different models which retain the Sith Troopers unique pause animations. If that’s something you’re interested in, then simply copy and paste the .mdl and .mdx file into your Override folder after you have run the TSL Patcher. INSTALLATION INSTRUCTIONS: Run Female Sith Troopers.exe to install the mod. PERMISSIONS: The files contained within this download may be freely used by any modder as part of any release they make, provided that due credit is given. Submitter Marius Fett Submitted 06/29/2022 Category Modder's Resources  
  5. Version 1.1

    46 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given.
  6. Version 1.0.0

    69 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Female Sith Troopers SPECIAL THANKS: N-DReW25 for the request/suggestion. DESCRIPTION: As with my previous release, this is NOT a standalone mod, but a modder’s resource. It is an edited version of the Sith Trooper model which adds a few feminine curves and uses the female animation set, ultimately giving you a female Sith Trooper, which the original game didn’t provide. There is a TSL Patcher installer included which will add the three variants of the female trooper to appearance.2da for you, but they are not placed anywhere in the game. That part is down to your good selves to get creative with! OPTIONAL: There is a folder in the zip which contains slightly different models which retain the Sith Troopers unique pause animations. If that’s something you’re interested in, then simply copy and paste the .mdl and .mdx file into your Override folder after you have run the TSL Patcher. INSTALLATION INSTRUCTIONS: Run Female Sith Troopers.exe to install the mod. PERMISSIONS: The files contained within this download may be freely used by any modder as part of any release they make, provided that due credit is given.
  7. View File Period Accurate Kiosk ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Period Accurate Kiosk Special Thanks: To whoever it was I saw suggesting this change somewhere online which led me to become irritated enough by the ‘issue’ to change it myself. DESCRIPTION: This mod replaces the droid head on the PLC_Kiosk2 placeable with a more period accurate one. In essence, it removes the vanilla “R2” style droid head and replaces it with the head of one of the utility droids from the game itself. INSTALLATION INSTRUCTIONS: Run Install Period Accurate Kiosk.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. Submitter Marius Fett Submitted 06/28/2022 Category Mods K1R Compatible Yes  
  8. View File Headless Sith Trooper Model ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Headless Sith Trooper Model DESCRIPTION: This is a MODDER'S RESOURCE and NOT a mod. The archive you have downloaded includes both male and female variants of my edited Sith Trooper armour with the head removed. You can use these models in your own mods to have the armour be an equippable item like any other armour in the game. I have also included my 2K upscaled textures, which are completely optional. PERMISSIONS: The files contained within this archive are free for anyone and everyone to use, provided that due credit is given. Submitter Marius Fett Submitted 06/26/2022 Category Modder's Resources  
  9. Hello. I'd like to know how to edit the class skills- more specifically, what column(s) to change in skills.2da for my mod to work successfully. It wouldn't hurt to know whether I should export or edit the file first, either. I know some mods already change Persuasion to a class skill for all three starting classes in K1, but so far I've yet to see one that only makes that small change. Any help?