Search the Community
Showing results for tags 'continuity'.
Found 1 result
-
Hi With the release of the KotOR Save Importer for TSL (found here), making TSL's continuity match what happened in a KotOR game is now possible. I'm hoping to create a mod which adds some continuity features to TSL based on the events in KotOR 1. Thor110 has offered to help with this, and if anyone else would like to contribute I'm very open to that as well. I created this thread to continue a great discussion on the DS modding discord about some possible additions to TSL. If you have any suggestions for things we could add to TSL that depend on the player's actions in KOTOR 1, please respond to this post with them. In that discussion, we came up with the following suggestions (credit given where due; apologies if I missed someone, I did my best): - Atton no longer requiring the player to tell him what happened in KotOR 1 (me) - Cameos in TSL are adjusted based on the events of KotOR 1 (Thor110, Soaring__Sky) - HK-47 is found in a shop on Nar Shaddaa if he wasn't purchased in KotOR 1 (Thor110) - Obligatory Deadeye Duncan appearance (bogpill) - Yuthura (Soaring__Sky) - Elise from Dantooine (yeah... her) (bogpill) - Nikto NPCs referencing swoop gang choices from K1 (134340Goat) - Add some T3 dialog discussing what happened in K1, depending on whether the player repaired T3's memory in K1 (134340Goat) - Mission/Zaalbar/their allies(?) helping Atton in the cantina when he needs it (group effort, with ideas from bogpill, Soaring__Sky, 134340Goat, Thor110, and me) - Griff tries to talk the player into some far-fetched scheme (Soaring__Sky) - A Romeo/Juliet spinoff could make an appearance, if the appropriate quest was completed in KOTOR 1 (bogpill) Looking forward to hearing even more great ideas - thanks everyone
- 7 replies
-
- continuity
- tsl
-
(and 1 more)
Tagged with: