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Showing results for tags 'compatability'.
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Could any of you lovely and talented modders possibly create a compatibility patch for the kotor 1 reddit build version of Bendak Non-Darkside option and the Bendak Starkiller emblem armor? The reason for this, can be explained by the mod build creator, themselves, here.
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- patch
- compatability
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So after years of modding, I'm starting to finally put things together. What I've discovered is that in order to get things working properly, I need to go into each module and modify all of the placeables that contain items and assign them back to their modules. I understand that this can be done. What I don't know is how exactly it works. If someone could provide a brief overview or a link to a tutorial, that would be appreciated. More importantly though, the reason I actually wanted to make this thread is to ask about compatibility concerns when editing modules. So far I've tried to keep my mod from touching or interfering with other areas of interest. My mod is designed around gameplay changes so I want to keep it from interfering with content additions/changes as much as possible. So before I start modifying all a ton of files, I thought I'd ask about common pitfalls. Basically, if I need to modify every module in the game in some way, what is it going to take in order to make my mod compatible with other mods?
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Hey guys, Space Sylvester here! I just wanted to first say that I've had an awesome time playing both this mod and TSLRCM as a whole. I wanted to drop by to let you know that I've learned that 90Sk's Ultimate Robe Pack won't break TSLRCM but will prevent the player from finishing M4-78. I discovered the bug when I was attempting to access the environmental zone for the first time. The loading screen appeared but then the game crashed. After repeating this bug several times, I figured it was one of my other installed mods. Everything I had was listed as being compatible with TSLRCM except for the Ultimate Robe Pack, which wasn't listed at all. After removing the Ultimate Robe Pack files, I was able to proceed into the environmental zone. I admit I didn't cross reference the two mods to see what files are shared, but removing the robe pack seems to have fixed the problem. Just wanted to drop by and let you guys know in case anyone else experiences this error.