Search the Community

Showing results for tags 'animated camera'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

There are no results to display.

There are no results to display.

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Hullo! So, I've recently created a program that makes it easier to create animated cameras. You create points with all the coordinates and then edit the transitions between them. The path of the transition is a quartic bézier, meaning that you get three control points that you can move around to affect the curve (see screenshot). Along with that, you can define how any of the quantities changes with time, which is a cubic bézier - you get two control points. You can save your progress to a custom .acd file and export to .xml, which you then import into JdNoa's Anicam and, without changing anything, export as .mdl & .mdx. I'm looking for anyone who would like to test this, give some feedback and possibly ideas. There may be bugs that I am unaware of, though for now everything seems to be working fine. So! If there's any volunteers, respond here or send me a PM and I'll get you the program.