Jump to content

Search the Community

Showing results for tags 'Blaster Rifle'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Kotor Modding
    • Mod Releases
    • General Kotor/TSL Modding
    • Modding Tools
    • Work In Progress
    • Tutorials
    • Game Saves
  • Mod Projects
    • TSLRCM
    • M4-78 Enhancement Project
    • KotOR1 Restoration (K1R)
    • Revenge of Revan
    • KotOR Toolset
  • Jedi Knight Series
    • General Discussion
    • Mod Releases
  • Other Games
    • Other Games
    • Dantooine Theater Company
  • General
    • News
    • Knights of the Old Republic General
    • Star Wars
    • The Old Republic
    • Site Feedback
    • General Discussion

Blogs

  • Blog 1
  • The memories of Mandalore
  • Blog 63
  • Varsity Puppet's Brain Dump
  • Working Class Hero's Blog
  • mmidnight's Blog
  • Blog-Tastika
  • Darth Malious' Blog
  • The Beta Community's Voice
  • sallyrit's Blog
  • Sith Holocron's Blog
  • Diablo3gold
  • Marginalia
  • Mindwizard's Blog
  • Journal Log Of Penally's Bounties
  • Mudslinger077's Blog
  • starwars1234's Blog
  • Blaaargh.2da
  • Kate The Bionic Uterus' Vibrating Submarine
  • Darth Nuge's Blog
  • The Xuul Report
  • KOTOR Fan Theories
  • Benny Chan style
  • Darth_Sapiens' Blog
  • Neville's Blog
  • Darth_Sapiens' Blog
  • TimmyDean's Blog
  • Malkior's Blog
  • DarthSidious4.2's Blog
  • Darth Pravus' Blog
  • Help
  • Canderis' Blog
  • The Musings of Eauxps
  • xander2077's Blog
  • DeadMan's chest
  • pepoluan Far Far Away
  • Rece's Videos
  • jc2's Journal
  • Kexikus' Blog
  • Kreia's Blog
  • Fair Strides' Blog
  • Pazuzu156's Blog
  • GoldLeader's Blog
  • Steira Shipyards
  • lyuscherbakova1986's Blog
  • superSzym's Blog
  • Leilukin's Blog
  • N-DReW's Datapad
  • magdahalo's Blog
  • Trouble Successfully Using Kotor II TSLRCM 1.8.5 On Windows 7 x64-Bit Laptop
  • DarthTyren's Blog
  • The Holocron of Darth Kyber
  • Darth Varkor's KOTOR Machinima Saga: Production Blog
  • ADG12311990's Blog
  • Unusual's VA Blog
  • Draconian's TSL mod request.
  • darthbdaman's Holocron
  • JC's Blog
  • L0ki's Blog of questions & brief WIP things
  • The Iriaz Archives
  • Breakfast With eb
  • Cathar Handmaiden Skin?
  • Kast's Datapad
  • Having fun with the KotOR maps.
  • AndroidKotOR Modded
  • Starıka's Jedi Academy Machinimas
  • KotOR II Damage Calculator
  • Help Modding
  • A step-by-step guide for widescreen in Star Wars: Knights of the Old Republic
  • 13 gigabytes, 13 brain cells
  • Modding Tools
  • StellarExile Mod Stuff
  • Jedi Knight: Jedi Academy films by Cor
  • Something of a moment of truth
  • Music for Streams
  • LoneWanderer's blog
  • modder 9's blog
  • Community Requests
  • Kotor combined saga blog
  • My Kotor Machinimas
  • How do you stream with your Widescreen fixes?
  • Looking for advice to solve a challenging bug: Eastern Dune Sea is resetting every time upon entering

Categories

  • Knights of The Old Republic
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • The Sith Lords
    • Media
    • Mods
    • Skins
    • Modder's Resources
  • Jedi Knight Series
    • Maps
    • Mods
    • Skins
    • Other
  • Game Saves
  • Other Games
  • Modding Tools

Product Groups

  • Premium Membership
  • Modders Account

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. HK-47, especially "canon" HK (By which I mean the assassin that can make a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope), is underwhelming. Has been for a decade and a half. He's hilarious, and I love him as a companion, but he's never as deadly with a rifle as he could be. Even with his unique "Assassination Protocols" Feat in KOTOR II, he severely disappoints. You can give him twin pistols, and that helps, but then he just feels like every other ranged dual-wielder. SO. I propose that the Assassin droid (Or rather, the "Combat Droid" Character class) gets some tweaks to his class mechanics. Now, I want to preface this by saying that I know I can do all of these things with KSE. I have done this before - That's how I tested the class modifications to make sure it worked. But I want to make this organic, so that HK feels like he's supposed to be a proper assassin droid and not just a cool looking Soldier class. The Principle behind these changes is Disable-Destroy-Repeat, and revolves around giving HK the "Sneak attack" feats and the ability to stealth. His droid gadgets become more useful thanks to being able to make use of his own stuns, and the stun from master sniper shot combined with the larger crit range on rifles compared to pistols makes him feel like a proper marksma... droid. Marksdroid. There'd need to be two versions, one for KOTOR and another for KOTOR II. KOTOR -A new feat called "Integrated Cloaking" or some such - Basically a clone of Juhani's "Force Camouflage" - that lets Assassin/Combat Droids enter stealth. (Or, just give him Force camo and call it a day?) -Also make Stealth a Class Skill for Combat Droid -Combat Droid borrows Sneak Attack from the Scoundrel Class, gaining Levels naturally on level up. KOTOR II -Droid Cloaking already Exists as one of GOTO's unique feats. Give him that. -Stealth Class Skill -Precise shot, Targeting and Sneak attack awarded on Level up. So what do y'all think? Possible?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.