fstv

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About fstv

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    Jedi Initiate
  1. fstv

    Improved AI

    Did you instal the mod version for High Level force power ? I think it's not working when using the version without HLFP. I may instal again the game soon, I'll try to check this out.
  2. fstv

    Improved AI

    For those who want to change the range Open k_inc_gensupport.nss with a text editor (notpad++'s good) check for "CheckRangeFromLeader" You'll get : *int GN_CheckRangeFromLeader(float fDistanceLimit = 10.0f); --> If the partyleader move to more than 10m away from partymember, then they move back to partyleader (with the message "moving to leader" prompting). *else if (nNPC_AI == NPC_AISTYLE_JEDI_SUPPORT) { if (GN_CheckRangeFromLeader(10.0f)) return; --> In combat if a partymember got the style jedi support it will not move outisde of 10m away from partyleader. * else if(nNPC_AI == NPC_AISTYLE_PARTY_RANGED) { // ST: Ranged Style //RWT-OEI 08/28/04 - Ranged Support will stand back and use ranged weapons. If //they are attacked by someone with melee they will switch to their alternate //weapon config if that config has melee weapons in it. Must stay within //10 meters of party leader at any time. if (GN_CheckRangeFromLeader(10.0f)) return; --> In combat if a partymember got the style ranged it will not move outisde of 10m away from partyleader. I think this one apply to grenade thrower too but I'm not sure (I haven't the game installed so I cant test it right now). You can change the 10.0f value to whaterver you want and see if it solve the issue.