Fair Strides

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Image Comments posted by Fair Strides


  1. As an addendum to DS's comment, a cubemap is used in a .txi file with the following:

     

    envmaptexture

     

    And basically gets mapped over the alpha layer. As the alpha layer gets closer to black, that part of the texture would normally develop a transparency, becoming completely invisible at black.

     

    When you use the envmaptexture though, the texture is applied in varying intensities instead of the transparency.

     

    The most common use is envmaptexture CM_Baremetal for the shine effect on armor, like the Sith Soldiers.


  2. Huh. So, this little scene here is using custom animations (Which I thought was not possible, but I guess I'm wrong there), and models you said?

    Actually, I believe I've cracked the issue with custom animations, but I need to actually set up a test to confirm it...

     

    This doesn't use custom models or animations per sey. I just made a copy of the original Dark Jedi Female model, took away the supermodel(since it overwrote any animations I tried to add), and then added two animations under the original animation names.

     

    I'll release all of the juicy details in a step-by-step when K1R is released.:D


  3. (Apologies for the atrocious description)I mean I got T3 and Kriea to blast some guy, not Fair Strides... :unsure:

     

    Also, the effects are a retex, but the overall look is still cool I think.

     

    Yes, no shocky please!!! And Kriea wouldn't stop...


  4. First a little bit of humor: No I am obviously not dead yet.

     

    Now, if only two things could happen:

     

    Someone remodeled the fire effect's model and made the blast about the size of a human.

     

    Someone re-textured the fire to be realistic(as far as the allotment of reds and yellows).