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Posts posted by bendarby24
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Hello All,
Been a while.
I'm trying to reinstall Kotor 2 again as my last modded game ran into an issue where I couldn't proceed with the Restoration Project Droid quest, as the Telosian Solider (Who triggers the Thugs in the Dock) wouldn't talk to me, thus stopping me from proceeding with the Telos Main Storyline. Realising my backup vanilla files are on a external harddrive that is broken, I need to reinstall the game via my old 5 disk copy. Unfortunely when installing, it told me certain data couldn't be extracted…
I am now in a predicament where either I can install my Collection edition, which historically I have had issues modding with my old PC, or re-buy a copy of the 5 Disk Version, and then there is the Steam version to consider, which I have never tried before. As I haven't modded the game or played these versions in a long time, I have sought the wise council of this knowledgeable community to ask: What is the best version of Kotor 2? Or more specifically which is the best version for mods?
The OG 5 disk is dependable, but sometimes can be a hassle, and it doesn't contain the shinny new perks that come with the newer versions. The collection Version is cool, but I have had problems with mods like Jorak Ulin's TSL Origin's mods which are essential for me , however this maybe not true anymore, as it was 6 years ago I last played the collection version. Where as the Steam version I have never played, although I have heard it has similar issues to the Collection Version regarding mods.
Let me know which version I should go for :)
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After Dantooine - Tatooine, Kashyyk, Manaan, Korriban. Korriban is best with the Revan reveal and added dialogue, also fits great with Brother Hood of Shadow
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What I have done before is install it in a new folder, the installer will copy the files into that folder creating the correct sub folders like override, moudles, movies....
Then you can always copy the files from the new folder to your TSl folder. Hope that helps as a quick resolution
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Hey guys, long time no see! After a long break I thought it is about time that I have a play through of TSL - experiencing all the new mods in the last 2 years. But most importantly have my first play through of the new (ish) update through Steam. This is my first Steam game I have bought and it is all installed right to the best of my knowledge. So I installed my mods the classic way with Copying & Pasting, as well as TSL patcher like it was the disk game. I have been installing it to the steam workshop folder as told in Xuul's guide and it been going fine, quite a few mods in.
But here's my problem! When I went to install the Jedi Temple mod and the Dustil Restoration mod, I would direct it to the folder, but then do nothing. Then when I clicked on the TSL patcher, it told me it was not responding. So I re-downloaded the mods and the same thing has happened? So I'm confused and puzzled why some TSL patchers are working for me and other have not. I reckon if I tried to install all my mods over individual mods, it would do the same thing.
What do you reckon guys? -
This is brilliant haha, I would say add the Doctor (also know as stream) but most of the new guys don't know who he is, but I think a mod called deadly stream should at least have some nod to the creator
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I think for keeping it balanced with loot, a republic officer should mention most of the jedi artefact/ holocrons/ lightsabers where stored at a secret Republic storehouse. Except for the high security areas which only force user could access.
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Yeah, I can confirm this error, noted this as well on my run through about two days ago, the holocron in the Enclave placable has turned into a bed.
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I use loot immersion and it should work fine with all those mods!
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Its alright no harm done and the main point of my play through was to experience M4 - 78 Enhanced mod, which I did
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The problem may be due to a mod conflict! I am at the stage of my play through where I am meeting the masters in the enclave, but when going to speak to them it does nothing. To resolve this mod I looked at my files and discovered your mod edits the 650dan module file. me being a bit slow sometimes, realised you would have edited that scene so handmaiden could make appearance during the female play through. By remembering this, I forgot I have Extended Enclave mod installed. These both edit that scene and is the most likely sources of the bug. This still would not explain the sources of the scripting with the Global file.
So I'm now guessing your mods are incompatible ......
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The best example I can remember is Atton in an Ebon Hawk cutscene referring the player as "her" to mira when there talking about discipline when he is meditating. This sounds a bit odd when my player was a male
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I have just had a fun play through experiencing both Handmaiden and Disciple, everything working fine without bugs! I enjoyed it and must say good work, I loved the additions of adding Handmaiden as an option in certain situation (not going to say due to spoilers) so she doesn't feel like an excluded part of the game. However, something you may like to change is, during dialogue and cutscene's both characters still use the gender pronoun to describe the player. For example still uses" her" and handmaid "him". This is understandable that you didn't change it, taking a lot of time to edit dialogue and such... but just a little minor thing which I can live with and didn't really effect me. But still a little thing I thought I would point out, but still a really good mod which is staying in my override
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^ Banter
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Nar Shaddaa - story driven and sets up rest of the game
Back to Telos - fuel quest, group of HK's
Duxn
Onderon
Coruscant - training reasons (don't pick up light sabers or crystals or over-powered items)
Dantooine
Back to Duxn/Onderon
Nar Shaddaa - merchant quest
Revisit Corusant - more training on console and learning high level abilities - levelling up
Korriban
M4-78
tie up loose ends
Then finish game
That's what I'm thinking of doing, I haven't played M4-78 mod yet or TSL properly for 2 years
But as you can tell I have been thinking about it!
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On Nar Shaddaa, there is a quest (I'm not going to spoil it for you) which you need an awareness of 18 (if I remember correctly) to complete. You may also want to increase your repair a tad in order to repair a certain droid to recover some thing he has.
For other quests, you don't need the right amount of skill points. In certain areas, having high skill in an area will just add additional options.
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Nar Shaddaa new skybox and Exar Kun's tomb the first mod I ever installed after seeing it on youtube
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100th reply
!!!
Apart from this Quanon, I am in love with the textures. I do agree with L0ki194 - that I too thought this was taken from Jedi Outcast module for the missions on Nar Shaddaa, I'm interested in the following: When you say like a solo mission, will it be dark and will you be able to side with parts of the exchange and have missions like bounty contracts with them?
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You need to have a high awareness, I think it about 18 on the awareness skill
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well I have many ideas, to my knowledge to date ultimate balance mod and suvan tan are incompatible, but do not know if they have been patched?
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yea... sorry I was just joking around and I was saying if you need a female voice really soon, I could go through my old contacts to find you some one!
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I would say yes, but one problem is that I'm not a female.
We did have quite a few round here at one point like jediexile and such people
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so good VP
take as long as you won't, the longer the better the mod
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what has your experience been like working on tslcrm, have you got any future plans and do you think the community will be around in the next 5 years?
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congratulations, also haven't played it yet unluckily not enough time on my hands and also waiting for a couple new mods to come out
Microsoft Visual C++ Runtime Library (Runtime error)
in General Kotor/TSL Modding
Posted
Request for help:
Hi All! Its been a long time, hope everyone is doing well
This is the first time playing Kotor 2 on my new PC & on windows 10. Everything was going well until the Telos Restoration Zone .... Crashes every couple of minutes without warning, but was able to fix this by changing my graphical settings. However, now when ever I leave the first module (Crash Zone) and enter the 2nd module (Mercenary base) of the Restoration Zone, the game will crash in the loading screen. The error I get is:
Microsoft Visual C++ Runtime Library
Runtime error!
Program: A:/1.....
This application has requested the runtime to terminate it in an unusual way.
I have looked online to see other people have similar issues with Windows 10, however all fixes presented I have tried and have had no luck. I am wondering if anybody has any knowledge with dealing with this issue and may be able to advice me. I have an heavy modded game - the only mods that I can think directly impact that zone is TSRCM and the texture packs. I had a copy of my game directory with all mods, excluding texture mods, so I tested the game with 0 texture mods and still ran into the issue. I can provide PC system details if you think it is relevant. Many thanks.