bendarby24

Members
  • Content Count

    199
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by bendarby24


  1. Solution Found

    Sorry to revive an old thread, but I finally tried to get TSL working again after many years of getting this error with mods.

    I want to provide a possible solution for people who are struggling with the error. There are many possible issues, ranging from:

    - Steam Overlay or Nvidia overlay causing crashes. 

    - Out of date graphics cards

    - Movie cutscenes causing crashes. For instance many people were receiving issues with the Telos Surface Movie. People have removed them and found a way to continue playing the game. 

     

    Telos Module Crashes  

    However, for many people these fix's didn't work. I found out that one of my issues was the Community Patch. It looks like the fix's to Telos Model causes a runtime error. I tested it out by only using this mod and the module files causes the crash. I used this many times in the past, however since installing Windows 10, it now causes a crash.

    If you are using this mod and are experiences these crash's on Telos, it might be worth deleting these files and seeing if it has fixed your issue. You need to delete the model files for the module you are experiencing crashes in. E.g. Tel203 for Residential Area West. You can look up module naming conventions on Warp Code lists for Kotor 2.

     

    Crashes when loading Telos - Czerka Site

    However the issue of the Czerka Site still plagues me. Even unmodded my game crashes with a runtime error. From what I can see there is no fix. 

    But do not despair, there is a work around so you can continue your game. Luckily the Czerka site has no impact on the story - really, it doesn't. It is not conditional for continuing the story. You will need to use cheat codes to warp to the Military Base and you can continue your game as nothing happened. The only thing you missed Is Bao Dur's dialogue. It sucks, but at least you can watch on YouTube and there are no real choice or consequence options. Even better no journal entry's are effected, everything runs as if you completed that module. 

    You can find out how to enable cheats here. Once enabled you will need to enter 'warp 232TEL'. That should send you to the next module. 

    I hope that helps :)


  2. Request for help:

     

    Hi All! Its been a long time, hope everyone is doing well :)

    This is the first time playing Kotor 2 on my new PC & on windows 10. Everything was going well until the Telos Restoration Zone .... Crashes every couple of minutes without warning, but was able to fix this by changing my graphical settings. However, now when ever I leave the first module (Crash Zone) and enter the 2nd module (Mercenary base) of the Restoration Zone, the game will crash in the loading screen. The error I get is:

     

    Microsoft Visual C++ Runtime Library

    Runtime error!

    Program: A:/1.....

    This application has requested the runtime to terminate it in an unusual way.

     

    I have looked online to see other people have similar issues with Windows 10, however all fixes presented I have tried and have had no luck. I am wondering if anybody has any knowledge with dealing with this issue and may be able to advice me. I have an heavy modded game - the only mods that I can think directly impact that zone is TSRCM and the texture packs. I had a copy of my game directory with all mods, excluding texture mods, so I tested the game with 0 texture mods and still ran into the issue. I can provide PC system details if you think it is relevant. Many thanks. 


  3. Hello All,

    Been a while. 

    I'm trying to reinstall Kotor 2 again as my last modded game ran into an issue where I couldn't proceed with the Restoration Project Droid quest, as the Telosian Solider (Who triggers the Thugs in the Dock) wouldn't talk to me, thus stopping me from proceeding with the Telos Main Storyline. Realising my backup vanilla files are on a external harddrive that is broken, I need to reinstall the game via my old 5 disk copy. Unfortunely when installing, it told me certain data couldn't be extracted…

    I am now in a predicament where either I can install my Collection edition, which historically I have had issues modding with my old PC, or re-buy a copy of the 5 Disk Version,  and then there is the Steam version to consider, which I have never tried before. As I haven't modded the game or played these versions in a long time, I have sought the wise council of this knowledgeable community to ask: What is the best version of Kotor 2? Or more specifically which is the best version for mods?

    The OG 5 disk is dependable, but sometimes can be a hassle, and it doesn't contain the shinny new perks that come with the newer versions. The collection Version is cool, but I have had problems with mods like  Jorak Ulin's TSL Origin's mods which are essential for me , however this maybe not true anymore, as it was 6 years ago I last played the collection version. Where as the Steam version I have never played, although I have heard it has similar issues to the Collection Version regarding mods. 

    Let me know which version I should go for :)


  4. Hey guys, long time no see! After a long break I thought it is about time that I have a play through of TSL - experiencing all the new mods in the last 2 years.  But most importantly have my first play through of the new (ish) update through Steam. This is my first Steam game I have bought and it is all installed right to the best of my knowledge. So I installed my mods the classic way with Copying & Pasting, as well as TSL patcher like it was the disk game. I have been installing it to the steam workshop folder as told in Xuul's guide and it been going fine, quite a few mods in.

    But here's my problem! When I went to install the Jedi Temple mod and the Dustil Restoration mod, I would direct it to the folder, but then do nothing. Then when I clicked on the TSL patcher, it told me it was not responding. So I re-downloaded the mods and the same thing has happened? So I'm confused and puzzled why some TSL patchers are working for me and other have not. I reckon if I tried to install all my mods over individual mods, it would do the same thing.

    What do you reckon guys?


  5. The problem may be due to a mod conflict! I am at the stage of my play through where I am meeting the masters in the enclave, but when going to speak to them it does nothing. To resolve this mod I looked at my files and discovered your mod edits the 650dan module file. me being a bit slow sometimes, realised you would have edited that scene so handmaiden could make appearance during the female play through. By remembering this, I forgot I have Extended Enclave mod installed. These both edit that scene and is the most likely sources of the bug. This still would not explain the sources of the scripting with the Global file.

     

    So I'm now guessing your mods are incompatible ......


  6. The best example I can remember is Atton in an Ebon Hawk cutscene referring the player as "her" to mira when there talking about discipline when he is meditating. This sounds a bit odd when my player was a male


  7. I have just had a fun play through experiencing both Handmaiden and Disciple, everything working fine without bugs! I enjoyed it and must say good work, I loved the additions of adding Handmaiden as an option in certain situation (not going to say due to spoilers) so she doesn't feel like an excluded part of the game. However, something you may like to change is, during dialogue and cutscene's both characters still use the gender pronoun to describe the player. For example still uses" her" and handmaid "him". This is understandable that you didn't change it, taking a lot of time to edit dialogue and such... but just a little minor thing which I can live with and didn't really effect me. But still a little thing I thought I would point out, but still a really good mod which is staying in my override :D


  8. Nar Shaddaa - story driven and sets up rest of the game

    Back to Telos - fuel quest, group of HK's

    Duxn

    Onderon  

    Coruscant - training reasons (don't pick up light sabers or crystals or over-powered items)

    Dantooine

    Back to Duxn/Onderon

    Nar Shaddaa - merchant quest

    Revisit Corusant - more training on console and learning high level abilities - levelling up

    Korriban

    M4-78

    tie up loose ends

    Then finish game

     

    That's what I'm thinking of doing, I haven't played M4-78 mod yet or TSL properly for 2 years  

    But as you can tell I have been thinking about it!


  9. On Nar Shaddaa, there is a quest (I'm not going to spoil it for you) which you need an awareness of 18 (if I remember correctly) to complete. You may also want to increase your repair a tad in order to repair a certain droid to recover some thing he has.  ;) 

     

    For other quests, you don't need the right amount of skill points. In certain areas, having high skill in an area will just add additional options.


  10. 100th reply :D !!! :P

     

    Apart from this Quanon, I am in love with the textures. I do agree with L0ki194 - that I too thought this was taken from Jedi Outcast module for the missions on Nar Shaddaa, I'm interested in the following: When you say like a solo mission, will it be dark and will you be able to side with parts of the exchange and have missions like bounty contracts with them?