[Yes AI was used in this work, if you dont like that, then thats cool This is not for you]
Hello!
I’ve been building kjk, a new engine that runs KOTOR 1 and KOTOR 2 with Jedi Academy-style real-time combat, so you’re actually swinging the saber and throwing Force powers yourself, plus co-op with friends. It uses your own game files, so nothing’s pirated or bundled.
Where it’s at right now:
KOTOR 1 is fully playable from the Endar Spire to the ending, light side or dark
Dialogue, quests, party, stores, the galaxy map, plus pazaak, swoop racing and the turret all work
Combat uses your KOTOR stats and feats with JA’s sabers, blasters and Force powers, and you also get ragdolls and dismemberment
Co-op works: your friends play your companions, and you can join over Steam without port forwarding
Mac, Windows, Linux, and Steam deck are all supported natively. (Steam deck performance is not very good yet)
You’ll need KOTOR 1, KOTOR 2 and Jedi Academy installed (Steam and GOG copies get found automatically)
Its coming along nicely, and some playtesters have played 3 person co-op from Endar Spire all the way into Tatooine.
Our two biggest challenges are getting all the cutscenes looking good, and getting retargeted jedi knight animations to look nice on the differently proportioned KOTOR characters.
You can download and play the alpha here: https://github.com/kjk-engine/kjk/releases
Discord: https://discord.gg/23bAu2wvH
Here is video proof, although this was recorded in single player (note that this is a much older build with more bugs):