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NiNoStyle

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Everything posted by NiNoStyle

  1. I was thinking about something like a crutch with a texture change from PFBC01 to PFBC01A, for example, while putting on a belt and shield... I did the same for the armor, all the armor elements are already present on the model, but the unnecessary elements are transparent I just wanted to achieve a slight displacement of the clothing mesh when moving. I tried adding the constrains group, but it all looks terrible in the game if I understood correctly if I add this effect I will lose transparency thanks for the clarification
  2. Hello everyone, I’m currently making a mod to replace armor for kotor1 and I have a few questions: 1. how reflections work in the game and on armor in particular, how to achieve this effect 2. it is possible to add something like displaying what is being worn (belt, shield, weapon, it doesn’t matter) and, if possible, dynamically changing it 3. Is it possible to determine what texture each specific armor will use? 4. how does the physics simulation for armor work and does it work at all? thank you for your time
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