Caska13

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Everything posted by Caska13

  1. I see, I guess something has altered the trigger the link for the k2 improvement mod - the link for the arena mod - I doubt its the arena, since the mod itself only adds to the game and in theory does not alter anything existing. You reach it via craftable item from the workbench and it is a separate place altogether but it may be a cause for an issue since it uses the arena on nar shadaa where the fight hanharr vs mira takes place. I am more inclined to believe the issue may stem from the K2 improvement mod Reached hk50 encounters on dantoine onderon/dxun as well but issue is the same there. This is for all hk50 encounters outside the narshadaa main storyline one, peragus one and telos plateau one
  2. The 2 runs I have done on kotor 2 have bugged hk50 encounters. The regular storywise ones are fine and working properly (I belive they are from the vanila as well) but the extra ones that chase you are bugged. The ones I am referring to, I believe from the restored content mod, are the group of 3 waiting at the telos docks (screenshot: https://ibb.co/r3hwb9Y) and the group of 3 on nar shadaa that appear after completing the main story on nar shadaa and speaking with the jedi master. not sure about the other as I have not yet progressed on any other planet (nar shadaa first) They just stand there, not talking or moving, not attacking or anything, just staying there (same color as regular npcs - blue/green) Doesnt matter if I leave/return, or reload, or if I have party members or not (including hk47) Cant interact, or attack them or do anything with them in any way The regular ones I had no issues with (telos plateu, peragus, nar shadaa warehouse encounter) the mods I use are restored content one, the new bonus droid planet M4-78, graphics improvement ones (visuals for characters, worlds, lightsabers and high quality blasters), party swap (handmaiden and disciple for either sex main character), choose hanharr or mira mod, coruscant jedi temple, arena, and the implant project (mod about balancing/changing implants), workbench named crystal attunement, no blur on force speed and delayed message from exhange on nar shadaa, invisible headgear and the k2 improved gameplay mod (2,5) Ive used the same mods before, a few years ago did countless runs but this never happened, I though it might be connected to the nar shadaa delayed message mod, but nothing changed after removing it Cant seem to find any info or anyone else experiencing this same issue