So, i'll be frank, KOTOR 1 getting actual controller support has been a big thing for years. Aspyr won't do it outside of mobile.
I see 2 options--
Take the APK files and port them into a PC version of the game, which is surprisingly hard
Or 2
Import all the files we need from KOTOR 1 into KOTOR 2 which has innate controller support, and just recreate KOTOR 1 into KOTOR 2. All of the textures, voice files, movies, etc. are already there on steam with the game downloaded.
I don't think anyone has actually tried creating a mod in KOTOR 2, that's just KOTOR 1. But trying out a the KOTOR 3 mod which came out in 2012, but on steam workshop, and seeing that it has controller support convinces me of 2 things
1. It won't be 1:1 recreation. All of the feats/weapons/UI changes for KOTOR 2 will be the same, which is 100% okay in my book because KOTOR 2 was an upgrade in the UI department anyway.
2. Why hasn't anyone thought of doing this up to this point? Well, I'm sure some people have thought about it, but I don't think anyone has actually tried it yet due to "copyright", and sure, that makes sense.
But, for the owners who own both KOTOR 1 and KOTOR 2, and steamworkshop being what it is, technically, in order to play KOTOR 1 legally and recreate it on KOTOR 2, it would have to be done without "distribution" right?
So.......... What if we as a community just import all the files, see what needs work, create some automated tools to make it easier to import those files, and just create a KOTOR 1 (2.0) version of the game that *has* to use the files from KOTOR 1 anyway? Instead of distributing the mod directly, we distribute a new "tool" to take the files from KOTOR 1 and plop them into KOTOR 2, without altering any armor/weapons/feats from KOTOR 2?
I mean... How bad does the community want controller support on PC after 20 years, knowing that Aspyr won't add it for us?