I'm getting this assertion on export whenever I change the animation too much:
assert all([len(x) == num_points for x in dp_keyframes[1:]])
What does that mean and is it possible to fix it without starting over for like the 5th time?
btw, I noticed that keyframes on import don't all line up with Blender's timeframe. Like instead of frame 2, it's frame 2.0001 or something. Ignore this and the animation will be jerky in game, delete imported keyframes or bake action and the above assertion is more likely to happen.