Nssquirrel99

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About Nssquirrel99

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    Jedi Initiate
  1. Improved Grenades is a nice mod for KOTOR 1 which makes grenades far more effective in the first game by boosting the amount of damage they deal based on Demolitions. This makes them more effective for the entirety of the game as opposed to mostly going obsolete by the time you enter late-game. However this mod does not exist for KOTOR 2 despite the obsolescence of grenades being a more prominent problem in the sequel - they can become obsolete as early as Citadel Station, dealing far too little damage to matter and having far too low DC checks to ever actually succeed in applying any debuffs. This problem of DC checks also extends to items such as the Targeting Scope and Crippling Scope series of upgrades which, with a flat DC for application of their debuffs, makes it so after a certain point the enemies are guaranteed to make their saving throws against them due to the level of enemies matching the level of the Player. This means that some upgrades have literally no purpose and are worthless in the game balance since enemies are guaranteed to resist their effects. The mod or mods I'm requesting are two fold - a port for Improved Grenades for KOTOR 2, and a mod that makes it so the DC for effects from weapons and items such as grenades and scope upgrades levels with the Player. An idea I have for this to be accomplished is for example making it so that the DC for application of the stun effect of the Crippling Scope is DC 10 + Dexterity Modifier + 1/2 of the User's level.