conn
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View File K1 Even EXP About ===== By default, NPC party members receive 80% of the EXP that is earned by your main character; this means that you have to earn an additional 25% EXP for those party members to reach the same levels. This mod changes it so that they receive 100% of the experience instead. This is less impactful with default difficulty settings, but helps quite a bit at higher difficulties and also when using mods that raise the required experience to reach certain levels. It will also help your NPCs carry if you're saving levels during Taris. I also feel this helps immersion a little. I personally dislike the implication that your party members are less capable at improving as you are, especially when multiple of them have backgrounds as seasoned veterans. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, stick `npc.2da` file in `Overrides`. Submitter conn Submitted 03/19/2023 Category Mods K1R Compatible Yes
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View File K1 EXP Multiplier About ===== Update: As it turns out, K1 scales your enemies based on your level for many encounters which kind of defeats the purpose of this mod. I guess it still makes the final encounter harder, but I was looking for an overall harder experience. Oh well! I personally don't like the higher difficulty levels as they only change damage and don't make the game all-around harder. The amount of effort to make every enemy all-around stronger is monumental, so the easier approach would be to make your character all-around weaker. I'm using this with the `normal` difficulty, but you can absolutely combine this with a harder difficulty. This mod changes the values in `exptable.2da` multiplicatively so that you can change your rate of leveling. Here's the list of multipliers you can use: 0.25x 0.5x 0.75x 1.0x 1.25x 1.5x 1.75x 2.0x 2.25x 2.5x 2.75x 3.0x The experience tables for these multipliers can be viewed in `EXP Tables.txt`. As a reference point: 1.0x (default) amount of EXP required to reach level 20 is 190000; if there were no level cap, for level 25 it would be 300000 and for level 30 it would be 435000. The amount of experience required to reach level 20 with 2.0x is 380000; for 1.5x it's 285000 and for 2.5x it's 475000. So reaching level cap in 1.5x would be similar to reaching level 25 in 1.0x and level cap in 2.5x would be similar to reaching level 30 in 1.0x. It is worth noting that you'll be lower level throughout your run, so your enemies will have a higher challenge rating which will give you more EXP for killing them. Conversely, you'll receive less EXP for computer use and repair as those are multiplied by your current level. I haven't fully tested this, but I anticipate this balance working well in our favor so that the amount of effort to reach level cap scales less aggressively than the multiplier indicates. I'm not sure if I should change the CR tables to compensate for this. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, select and stick an `exptable.2da` file in `Overrides`. Compatibility =========== This mod does change the experience level required for level 2 so you will need a mod to avoid the forced leveling on the Endar Spire. I'm personally using this one which is part of Snigaroo's build: In the future, I might consider fixing level 2 to match the EXP required in 1.0x since it doesn't really change the experience either way. Credits ====== Lastly I would like to give credit to Zulkain who made a mod that inspired this one. I personally didn't like the approach of +1000 EXP or +2500 EXP per level as that only puts you behind 1 or 2.5 levels, so I went with a multiplicative approach instead. Zulkain's mod is here: Submitter conn Submitted 03/19/2023 Category Mods K1R Compatible Yes
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Version 1.0.0
581 downloads
About ===== By default, NPC party members receive 80% of the EXP that is earned by your main character; this means that you have to earn an additional 25% EXP for those party members to reach the same levels. This mod changes it so that they receive 100% of the experience instead. This is less impactful with default difficulty settings, but helps quite a bit at higher difficulties and also when using mods that raise the required experience to reach certain levels. It will also help your NPCs carry if you're saving levels during Taris. I also feel this helps immersion a little. I personally dislike the implication that your party members are less capable at improving as you are, especially when multiple of them have backgrounds as seasoned veterans. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, stick `npc.2da` file in `Overrides`. -
Version 1.0.0
579 downloads
About ===== I personally don't like the higher difficulty levels as they only change damage and don't make the game all-around harder. The amount of effort to make every enemy all-around stronger is monumental, so the easier approach would be to make your character all-around weaker. I'm using this with the `normal` difficulty, but you can absolutely combine this with a harder difficulty. This mod changes the values in `exptable.2da` multiplicatively so that you can change your rate of leveling. Here's the list of multipliers you can use: 0.25x 0.5x 0.75x 1.0x 1.25x 1.5x 1.75x 2.0x 2.25x 2.5x 2.75x 3.0x The experience tables for these multipliers can be viewed in `EXP Tables.txt`. As a reference point: 1.0x (default) amount of EXP required to reach level 20 is 190000; if there were no level cap, for level 25 it would be 300000 and for level 30 it would be 435000. The amount of experience required to reach level 20 with 2.0x is 380000; for 1.5x it's 285000 and for 2.5x it's 475000. So reaching level cap in 1.5x would be similar to reaching level 25 in 1.0x and level cap in 2.5x would be similar to reaching level 30 in 1.0x. It is worth noting that you'll be lower level throughout your run, so your enemies will have a higher challenge rating which will give you more EXP for killing them. Conversely, you'll receive less EXP for computer use and repair as those are multiplied by your current level. I haven't fully tested this, but I anticipate this balance working well in our favor so that the amount of effort to reach level cap scales less aggressively than the multiplier indicates. I'm not sure if I should change the CR tables to compensate for this. I would highly recommend reviewing the Experience article in Strategy Wiki for more context: https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience Installation ========= To install this mod, select and stick an `exptable.2da` file in `Overrides`. Compatibility =========== This mod does change the experience level required for level 2 so you will need a mod to avoid the forced leveling on the Endar Spire. I'm personally using this one which is part of Snigaroo's build: In the future, I might consider fixing level 2 to match the EXP required in 1.0x since it doesn't really change the experience either way. Credits ====== Lastly I would like to give credit to Zulkain who made a mod that inspired this one. I personally didn't like the approach of +1000 EXP or +2500 EXP per level as that only puts you behind 1 or 2.5 levels, so I went with a multiplicative approach instead. Zulkain's mod is here:- 1 review
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