miraf001
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Posts posted by miraf001
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1 hour ago, Effix said:I'm sorry, maybe some miscommunication, the model in the mod has 0% to do with the vanilla Dancer's outfit. You can put any model in your override with a filename that the game expects there to be. There's 14, see the appearance.2da entry:
Anyway, back to dangly things, and I'm far from an expert on these things. I noticed them on being on heads, and they work nicely for an old game like this. I can't say I have seen such mechanics on the body models, maybe it doesn't work on those, maybe someone more experienced can enlighten us on that.
No miscomunication, i understand what you mean. What I ment was if there isn't some value outside of the mesh file (possibly in the. 2da file, i know very little of them) that determines if the dangle mesh moves or not.
I haven't tried yet to replace mesh that has dangly bits in vanilla. If it's going to work, then i might be on to something.
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Here they are. Exported with MDLedit v 1.0.3
3 hours ago, Effix said:ps the mod uses the vanilla Bastila model that was left in the K2 files. So it's as good or bad as Bastila's K1 model.
Well that's it, I think the mesh is perfectly fine, but the problem is that it replaces mesh, that doesn't have dangly mesh in vanilla, in this case the dancer outfit.
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Thank you for your replies. I am not trying to apply it to a skinned mesh, I actually managed to make dangly meshes before without issues, just yesterday i tried to convert to danglymesh hair hrom your mod Handmaiden with Long Hair, and it worked like a charm.
Well one of the first experiments I made was just to add dangly meshes from Attons jacket to basic female underwear model. I used the text editor and ascii models. And it didnt work, there is no movement in game. File in attachment.
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Hi,
i was playing with KOTORmax and danglymeshes lately. They seems to work perfectly on head meshes, or items that have them in vanilla, but when i was trying to add athem to another model, they dont move at all. For example, Effixian's Dancer's Outfit:
It has mdl file with dangly mesh, everything seems to be correct, but in game it doesnt work.
Can you advise ? Thank you.
Problem with danglymeshes working only on some meshes
in General Kotor/TSL Modding
Posted
Well it seems that problem was caused by the old version of MDLedit. I discovered a beta version that i wasn't aware of and i have a much better results with it. Still weird that the head meshes worked ok with 1.0.3.
Anyway, thank you all.