DarkLordStewart

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About DarkLordStewart

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    Jedi Initiate
  1. Yeah I went back to replay this part just to check if this was fixed in the new version and I also didn't get the energy cell again. Also when I got the duelist's lens from Nar Shaddaa the next stage in the quest didn't activate for me Edit: Second time around the next quest stage activated for me upon picking up the lens so that's not a problem for me anymore.
  2. Here's my dialog.tlk. Is it ok if I dm you the global.jrl? I can't seem to upload them both here due to a file size limit. dialog.tlk NVM here's the global.jrl. I guess I had to wait to be able to post this? global.jrl
  3. No, they only modify it. I installed SLM after those two anyway so it shouldn't matter right? Actually you can. It's mostly this: https://www.reddit.com/r/kotor/wiki/kotor2modbuildfull The only differences from that are the two quest restoration mods that I mentioned which I installed after the TSLRCM Tweaks, this mod and DHRM instead of the lightsaber replacement mods this build uses, Hanharr's Jedi Training after Choose Mira or Hanharr, Train the Handmaiden and Train the Disciple after PartySwap, Extended Enclave Patch after Extended Enclave, then after Extended Korriban Arrival I added Extended Carth Meeting and Extended Ending, and some different graphical mods to the ones the Reddit build uses as well as Content Pack: Feats and Powers and High Level Force Powers near the end instead of Improved AI as well as some sound mods and those 90SK mods I mentioned. I think that just about covers it.
  4. Hey. I just defeated the tank droid in the Telos Underground Base and it only dropped a droid molten cannon, not whatever the first part of the Honorable Duelist Lightsaber is, so then when I got the second part in Atris' Academy, I got a new quest log entry with an error in it. I've got the Reddit KOTOR 2 mod build with a few extras like 90SK's Jedi Master, Jedi Padawan and JS/ZS robe mods, which are the only other mods I can think of that would affect the loot distribution but IDK if any of those would affect the tank droid's loot drop specifically. Any fixes? Perhaps since I've already defeated the droid I could just cheat in or use KSE to add the part to my inventory, but would that also start the quest? Thanks and sorry for the long message. EDIT: I am using the GOG version of a game but I'm using a patch I found that implements the Aspyr updates (other than achievements and DRM of course) so I can have Frame Buffer Effects on my AMD laptop, but from what I could tell on Peragus, the hilts are rendering in without issue and everything else in the game is working fine. I'm also using 2 other quest restoration mods which are Genoharadan Legacy and Dustil Restoration but I doubt there would be any conflicts with them in this specific way and the same thing was happening with and without these mods. I'm also not using any other mods that add any lightsabers, just your Default Hilts Replacement Mod as far as lightsabers go. As for the error in the quest log, the journal entry title is "ERROR: EQUALITY TEST HAS INVALID OPERANDS", and the description says "ERROR: NON INTEGER EXPRESSION WHERE INTEGER REQUIRED". Now I'm not exactly an expert when it comes to KOTOR modding as I've never done it before, but I've done enough coding to see that it's possible that you may have made a typo in whichever file manages the quest entry and perhaps the one that places the lightsaber part in the tank droid's remains. Correct me if I'm wrong though, but it is possible since these are new changes you have made from SLM 2.0 and this version is relatively new. Thanks for any help though.