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Posts posted by FemmeIFatale
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5 hours ago, Thor110 said:There is a much easier way to achieve this than cutting up the sounds from their dialogue, especially considering they already have their own soundset.
I replaced the male and female player character sounds with the czerka officer sounds in the soundsets.2da file.
Enjoy
Thank you so much! I really appreciate your help! Please have a wonderful day!
Kayleigh Trowell
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Hiii,
Me again, I was wondering if anyone could make clips of the Czerka Protocol Officers dialogue and set them as the player soundset? I've seen similar mods on here.
Any help is appreciated.
Kayleigh
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23 minutes ago, La Ingobernable said:There you go.
Can't do much about the underwear models. Those would need to be rescaled specifically for this. I could always replace PFHA04's soldier and scoundrel underwear models with that of the scout (the officer's height), but I figured the difference is too subtle to come to that.
You might also be interested in making the hair in the portrait black so that it matches with the new head. Not sure if I can simply extract that asset from the game as is for you to tweak it, but otherwise I can darken the hair for you. There's also a mod that makes her hair more pleasing to the eye.
Thank you so much!
Yes, I feel that difference is pretty insignificant for the amount of time I spend in underwear within the game.
I have made the changes to the existing portrait already, thank you for the 'heads up'.
Thank you! I had no idea anyone else would think about this model, as a kid I always wanted to play with her head. A personal fave' for me!
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2 hours ago, La Ingobernable said:All right, I swapped PFHA04's head for the Czerka officer's in all classes, set the officer's backup head to PFHA04's to avoid conflicts, and set the three underwear textures to Caucasian. Also as requested, I set the default clothing for all classes to the Czerka outfit. You may notice a slight height difference after changing clothes if you play either as a soldier or a scoundrel. I could set all of PFHA04's heights to the Czerka officer's if you prefer.
Just place the file in Override and voilà.
Don't give up on KTool if you're looking to make more changes like these though.
This is perfect! Thank you so much, just what I had asked for! I can't thank you enough!
I would appreciate it if you could set all of PFHA04's heights to that of the Czerka Protocol Officer's height if that isn't to much of a inconvenience?
Thank you again for your help!
I won't I will get the Tool working!
Kayleigh
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1 hour ago, AmanoJyaku said:What version are you running? I just installed v1.0.2210.16738 on Win10 64-bit without installing .Net or setting a compatibility mode.
I get .Net Framework errors at startup, but it runs if I click "Continue".
I am using the same version. The issue is it was last updated in 2006 from what I read in the description so there will be no way of me contacting the author if he's still around I'd be astonished!
When I get the pop up I have clicked both "Continue" and "Retry".
"Continue" completely closes the start up and "Retry" troubleshoots but finds now ways to solve the issue. 🥺
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55 minutes ago, La Ingobernable said:Well... can't say I expected that to happen. Let's wait a bit for someone else to chip in.
If it's not resolved in a day or so, just attach the appearance.2da file from your override folder and I'll make some tweaking for you. If you don't have one, I'll attach the vanilla file with the model swaps you want.
No I can't say I did either as I've used the tool in the past! 🥴 I don't have appearance.2da file so if it's not resolved I'd appreciate it if you could do the latter! Thank you! ☺️
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Hi all,
I am having issues accessing the KOTOR Tool Application. I have used it before recently but uninstalled and now I'm trying to access it again but I'm receiving the error:
"Application has generated an exception that could not be handled.
Process id=0x3740 (14144), Thread id=0x15cc (5580)."
I don't understand where the issue lies and I have tired changing the compatibility settings to previous versions of Windows, I run the application as administrator every time but, I cant seem to find a work around this issue.
(Edit)
I have downloaded Microsoft .NET Framework 1.1 as required.
Any help with this issue would be most appreciated.
Kayleigh
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10 hours ago, La Ingobernable said:@La Ingobernable, I will have a look at the links you have provided thank you.
(Edit)
I am having issues accessing the KOTOR Tool application.
I have downloaded Microsoft .NET Framework 1.1 as required.
The error message is as follows:
"Application has generated an exception that could not be handled.
Process id=0x3740 (14144), Thread id=0x15cc (5580)."
If you could offer any advice at all that would be great.
Kayleigh
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6 hours ago, Effix said:Yes.
I think a few only appear with regular clothing, I'll figure something out for those.I know personally that Borna Lys uses the default commoner clothing and personally I'd be happy with that, there are ways around the underwear situation like you could make the "model A" (underwear) the default clothing which would be the same script as "model B" (the clothing) if that makes sense to you? This would mean that she doesn't have underwear she just wears clothing, I think this would be a good way round that issue for anyone else who wears the default clothing. I also know that Zaerdra wears the "military suit" as default in Kotor 1 now I'm unsure how easy this would be to make her default clothing since this is an armour set but if you could I'd greatly appreciate it!
Thank you again
Kayleigh
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Hi,
That would be incredible! Would they have their respective clothing?
Kindest regards
Kayleigh
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Effix,
Thank you so much, I am such a fan of your head mods! I understand the limitations when using the workshop.
Thank you for taking the time to undertake this request for me!
There is no rush, I am just grateful for your help!
Kayleigh
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Hi,
Me again.
I was wondering if anyone could make a playable head using both Dahnis's unique head and body textures? Both of which are present in KOTOR 2. Her model is also used in KOTOR 1 by Lyn Sekla. I am hoping her unique clothing would replace both the default clothing and underwear used in-game when using this specific mod.
T.I.A
If anyone is willing to undertake this request please don't hesitate to contact me.
Please see attached a picture of the shared model in-game for reference.
Kindest regards
Kayleigh
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Hi,
I am a new member here.
I was wondering if anyone could make a playable head using both Ramana's unique head and body textures? Both of which are present in KOTOR 2. I am hoping her unique clothing would replace both the default clothing and underwear used in-game when using this specific mod.
T.I.A
If anyone is willing to undertake this request please don't hesitate to contact me.
Please see attached a picture of Ramana's in-game model for reference.
Kindest regards
Kayleigh
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Hi ndix UR do you take requests for portraits?
(Mod Request) KOTOR_Player_Soundset_Czerka_Protocol_Officer
in Mod Requests
Posted
Thank you so much for taking the time to help me, I really appreciate it. I was totally clueless, I had no idea they had a personal soundest for themselves so that is education for me.
Kayleigh