spideyseth

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Posts posted by spideyseth


  1. As in transfer them to the other characters skeleton?

    Yeah it isn't for modding it's moreso for just using the model for machinima.

    How exactly would I copy them, if you don't mind me asking? To the other skeleton that is?


  2. I used the latest version of Kotor Blender and for some strange reason the models I've extracted don't have animations. To extract them I also used the reone tool but for some reason there's no animations in the animation tab. Why is this?

    Animations.PNG

    And if possible how do I extract said animations?


  3. I changed the code but they still are doing the same thing. I forgot to mention this is in a cloned module so maybe that has something to do with it? 

     

    void main()

    {

    object roland = GetObjectByTag("n_roland", 0);

    object oron = GetObjectByTag("orontag", 0);

     

    ChangeToStandardFaction(roland, STANDARD_FACTION_PREDATOR);

    ChangeToStandardFaction(oron, STANDARD_FACTION_PREY);

     

     

    }

     

    Or maybe I messed up with the syntax or something?


  4. I'm attempting to script a fight scene between two npc's in a dlg file. The npcs don't fight, however and the screen just vibrates for no reason and they just stare at each other.

    Here is my source script:

    void main()

    {

    object roland = GetObjectByTag("n_roland", 0);

    object oron = GetObjectByTag("orontag", 0);

     

    ChangeToStandardFaction(roland, 2);

    ChangeToStandardFaction(oron, 4);

     

     

    }


  5. I've been trying to create dialogue between two npc's without player responses, but for some reason the dialogue skips every time I click the npc who was the dialogue file on him. Keep in mind I've been using the holocron toolset's dialogue editor. I've attached the file and am curious to see what I'm doing wrong.

    fight.dlg


  6. 18 minutes ago, Thor110 said:

    KotOR Tool as described by many in the community is a great can opener, but not a great tool as it's incomplete and has bugs here and there.

    Ultimately that is all I use KotOR Tool for, to unpack the original files, other than that K-GFF Editor and a few other tools are really useful to have.

    KotOR GUI Editor is also another new tool, very much worth having in my opinion.

    My point is realistically you can't rely on one tool to do it all, though I think we all have high hopes for the Holocron Toolset to do it all in the near future.

    True, It just shows that devs are far superior at making creation tools for there projects and I wish Kotor had developer made tools instead. I am grateful though that there's at least someone trying to make them in the community.

    • Light Side Points 1

  7. To preface, whenever I create a .mod file with a git/are/ifo/vis/pathfile with nothing else remaining inside from an existing module like the Telos hangar from Kotor 2 and open it in the 3D module editor, the screen is white and displays no models but will sometimes flicker and show the waypoints and cameras but no level model is visible.


  8. 15 hours ago, TamerBill said:

    Placeables don't automatically use dialog files the way NPCs do. You'll need to put a script in the OnUsed slot to make them run it when clicked.

    
    void main()
    {
    	ActionStartConversation(GetFirstPC());
    }

    Something like this should work.

    Thanks for helping it worked perfectly!


  9. Hmm, interesting I've used blender and the like before. So that might be an option.

    Out of curiosity what should I look for exactly in terms of the tutorials if you were to narrow it down?

    I would prefer in-game as I've fiddled with 3d stuff before and it's very tedious. The biggest thing I'm most curious about are the random walking or fighting scene

     

    • Like 2

  10. Kotor machinima has been popping up recently. I know how to use kotor tool and script with I just would like someone to point me in the right direction as to how it could be done? How would fight scenes or walking scenes or unique dialogue scenes be done?  Example: