BearLesbian

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About BearLesbian

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  1. Where would I find the animation code ? I'm still very new to kotor modding also, when I write and read the mdl model, which option should be checked ?
  2. Works, thank you 👍 However, the head has no animations for some reason, so I'm gonna have to work on that now
  3. Hmm, can't seem to open the model.bif, unlike the others like player.bif I can't expand it further. If you have it available would you mind sending it ?
  4. New version does the same. However in mdledit, it gives the error that a bone is missing ? Dunno if that could explain why it won't export correctly also, I think I misunderstood what you meant by recompiling. Do you mean when I read and write via. mdlops ? Or am I missing an important step in the export process (btw I can't find a S_Female03.mdl file, is it from Kotor2? Because I'm trying to mod Kotor1 currently, if not, where would I find this file?)
  5. Using 2.78 as well, all my settings are checked as yours on the picture, am using kotorblender v 1.01, and no, only PFH_TOR_JaesaK12.mdl in folder
  6. I'm trying to export an edited head mesh and hair, that I edited in Blender, but exporting doesn't seem to work nor make sense to me? I have the option to export as .mdl, but doesn't the data also exist within the .mdx? I don't get one of those by exporting. I tried to use mdlops to read and write the model, but I always get the error that "file can't be found", which leads me to believe something went wrong at the blender export. Anyone have an idea what could be wrong? (I have attracted my blender n model file, in case someone needs to to find my mistake) Blendermodel.zip
  7. (Hope this is allowed on here! Sorry if now) Completely new to modding KOTOR and I'm having a problem converting a vanilla mdl file (Scout clothing) to ASCII (Using MDLedit v1.0.3), so that I can open and edit it in blender. Everytime I try and convert a vanilla mesh the program crashes, this doesn't seem to happen with modded MDL files Would someone on here mind sending me the converted file ? or as a blender file if that's easier