Myrthian

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  1. Kotor companion tweaks

    A few character adjustments to better fit the classes and default skillset/gear they have.
     
    Carth: dual-wielding ranged soldier
        - Removed: Power Attack
        - Added: Rapid Shot
        - Removed: Specialization: Blaster Pistol
            To ensure he only has 1 lvl 4 feat in Improved Two-Weapon Fighting
        - Removed: 1 point in Repair -> 0 Repair
        - Added: 2 points in Demolition -> 2 Demolition
            A soldier with 1 point each in cross-class skills is just weird
            The point in Security makes sense to some degree, as he's the commanding officer on the Endar Spire
    Mission: ranged/melee scoundrel hybrid
        As every other companion has pretty clear-cut use-cases Mission will therefore become a true hybrid to spice things up, but
        even then playing a backstabbing scoundrel is way too awkward in Kotor
        - Removed: 2 INT points -> 12 INT
        - Removed: 2 DEX points -> 14 DEX
        - Added: 4 STR -> 14 STR
        - Added 1 WIS -> 12 WIS
            Mission is a smart girl
        Being a rogue and having Scoundrel's Luck + Sneak Attack has to be offset by not adjusting HP and CON
    Zaalbar: face-tank melee
        - Removed: Improved Power Attack, as scouts don't get a feat at lvl 4
    Bastilla: Jedi Sentinel
        - Removed: Proficiency: Blaster Pistol
            It always struck me as odd that Kotor Jedis have blaster training
        - Removed: 2 DEX -> 16 DEX
        - Added: 2 STR -> 14 STR
        - Removed: 3 CHA -> 12 CHA
        - Added: 2 CON -> 14 CON
            As a force/melee hybrid she should actually have the stats for it
    Jolee: Jedi Consular
        - Removed: Proficiency: Blaster Pistol
        - Removed: 2 DEX -> 14 DEX
        - Removed: 1 WIS -> 14 WIS
        - Removed: 1 CHA -> 14 CHA
            Too many overall points by default, and as a consular his focus should be the force
    Juhani: Jedi Guardian
        - Removed: Proficiency: Blaster Pistol
        - Added: Flurry
            More choices for melee
        - Removed: 2 WIS -> 10 WIS
        - Removed: 1 CHA -> 12 CHA
        - Removed: 2 INT -> 12 INT
        - Added: 3 STR -> 16 STR
            A melee build with force on the side
    Canderous: yet another ranged soldier
        - Removed: Power Attack
        - Removed: 2 WIS -> 12
        - Removed: 1 STR -> 14 STR
        - Addded: 3 DEX -> 15 DEX
    HK-47: ranged meatbag assassin
        - Added: Rapid Shot
            He was 1 feat short for being a lvl 6 combat droid
        - Removed: 4 STR -> 12 STR
        - Added: 2 DEX -> 16 DEX
        - Added: 2 CON -> 12 CON
     
    Compatibility:
    - As far as I understand it tweaking character stats without touching anything else should be pretty compatible with everything
    - I reckon it should work just fine with K1R, but as I did a test playthrough with the community patch instead of K1R I flagged it as no just to be safe

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