Hey folks! It has long been my dream to be able to play a Star Wars Tabletop RPG using 3D models from KOTOR 1&2. So I took the plunge recently to learn everything I need to know, and I am so close! I can extract the game files from the game, import them to blender, pose the model, slap it on a base, and even give it a weapon! but where I am hitting a rather large brick wall is the final export of the model as a whole along with its textures. I can export the OBJ just fine, looks great in Tabletop Simulator and everything. But no matter how I do the texture file, manual UV, Auto UV, and various bake settings, it always ends up a huge mess. Attached is the Blend file. Pretty sure that is all that is needed. If anyone can help me figure this out they would be my hero.
SithTrooperStandingMK2.blend
My goal is to update what this modpack for Tabletop Simulator started.
https://steamcommunity.com/sharedfiles/filedetails/?id=903796705
I am effectively trying to mimic what he did with the [Props] Droids -> either of the models holding a gun. This proves to me one of two things. Either there are models stored in the game of npcs standing holding guns very lamely, or there is a way to merge texture files with these files, and I can't figure it out.
Also, in another bag called [Anim} NPC's - WIP, he has 10 NPC's made. Their models have the generic sway back and forth still and the texture follows it. How did he manage to do that?