RC3117

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About RC3117

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  1. Good news Stormie97! A handy fellow on the TTS discord was able to help me import my files via unity's asset bundles. While this is a great final way to import them into the game (one file means less mess) I would love to know how to bake correctly still, as well how to attach that armature you posted to an existing model correctly so as to prevent the cuts in the models.
  2. Thanks, appreciate it. I will continue to try and noodle through your directions though.
  3. Okay, I got to that last part. I am very new to using any sort of 3d software. If you have a discord mine is RC3117#5214, any chance you can walk me through the last part?
  4. Thanks for the reply Stormie97. For the first part about the geometry around the shoulders and elbows, that is the collateral from moving the arms to pose it. I needed to cut the model into pieces to bind them with bones to get a semi okay stance. How does this affect the bake? As for the weapon and base, I pulled the weapon from a mod-pack that had that weapon already imported into Tabletop Simulator and the base is the base from a different model also already imported into TTS. Yeah, I need to combine all the textures into one single image file so that TTS will load them onto the model correctly in game. I am not exactly sure how to fix either of the above issues. As for the sway, I found out that the mod creator used Unity to add the animation features to the models. That is a whole other rabbit hole that I have been trying to figure out. With unity I can't seem to create a .unity3d file like TTS says is required. But that is for a later project. Right now I just want simple to merge the 3 different texture files into one so that I can upload the model and unified texture into TTS. Below I have eliminated all the extra nodes. Far as I can tell everything seems to be fine. One other question, when I have the program in Cycles Render it looks great. But when I put the program into Blender Render it looks all messed up.
  5. Hey folks! It has long been my dream to be able to play a Star Wars Tabletop RPG using 3D models from KOTOR 1&2. So I took the plunge recently to learn everything I need to know, and I am so close! I can extract the game files from the game, import them to blender, pose the model, slap it on a base, and even give it a weapon! but where I am hitting a rather large brick wall is the final export of the model as a whole along with its textures. I can export the OBJ just fine, looks great in Tabletop Simulator and everything. But no matter how I do the texture file, manual UV, Auto UV, and various bake settings, it always ends up a huge mess. Attached is the Blend file. Pretty sure that is all that is needed. If anyone can help me figure this out they would be my hero. SithTrooperStandingMK2.blend My goal is to update what this modpack for Tabletop Simulator started. https://steamcommunity.com/sharedfiles/filedetails/?id=903796705 I am effectively trying to mimic what he did with the [Props] Droids -> either of the models holding a gun. This proves to me one of two things. Either there are models stored in the game of npcs standing holding guns very lamely, or there is a way to merge texture files with these files, and I can't figure it out. Also, in another bag called [Anim} NPC's - WIP, he has 10 NPC's made. Their models have the generic sway back and forth still and the texture follows it. How did he manage to do that?