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Kolya Medz

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  1. I love you. Thank you for explaining that line. So random(1)+1 should "always" give loot since it only returns 1 or 2.
  2. How do you make all or at least most enemies drop loot every time they die. Is this even possible? I figured out how to edit and compile the scripts but I'm not sure what to change or add k_def_spawn01 PlaceCritterTreasure(OBJECT_SELF, Random(4)-2); not sure if this is the right line.. i want all the critters to have treasure Thanks!
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