How do you make all or at least most enemies drop loot every time they die.  Is this even possible?  I figured out how to edit and compile the scripts but I'm not sure what to change or add
 
	k_def_spawn01
 
	PlaceCritterTreasure(OBJECT_SELF, Random(4)-2); 
 
	not sure if this is the right line.. i want all the critters to have treasure
 
	Thanks!