Blubfeesh

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About Blubfeesh

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    Jedi Initiate
  1. Hey folks! Sorry to bug, additionally sorry to revive an old topic (I know this is generally frowned upon) but is this mod still being worked on, or planned for release? I ask mostly because, while I played through KOTOR as a Selkath (I did have to swap models out for a few cutscenes that would freeze the game otherwise, however!) I tried being a Selkath in TSL and it seems that if you don't have the proper animation for a certain action (in this case the more powerful attacks with both sabers and blasters as well as disarming mines) you won't be able to perform said action at all. It seems like, assuming this mod would move the Selkath character model over to a human animation skeleton, this would solve my problems and that I would be able to play through TSL as a Selkath with no issues, with the possibility of some non-compatible armors aside. I understand that it's been a while and that interest may have waned as other projects have come to the forefront, (I also understand that my wanting to play as a Selkath puts me in a small niche at best) however I figured asking couldn't hurt anything... Hopefully! Hope you folks are havin' an excellent day, and keep up the amazing work!