Machiavelli

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About Machiavelli

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    Jedi Apprentice
  1. If it breaks the game at malachor, then how is it a compatibility patch? hahaha. Any word on this being fixed?
  2. The USM compat patch says nothing about installing 1.7 after. I do notice that the usm patch is for rcm 1.6. I'm still at the beginning so I'll give it a try and see if the dates are alright. As to your problem with the skipping dialog, I'm pretty sure that is just a common kotor2 bug and there isn't a fix. Only thing to do is exit the game when it starts happening. I've heard just changing maps will do it too. It happens to me alot too. Annoying but not game breaking. Save often. I usually run about 175 saves on an rpg.
  3. No, I just told you how to get it from her on the first trip. I don't have the dialog tree so I can't point it out to you exactly, do a google search. There is a seperate mod that did just this and there might be some info with that.
  4. Atton asks you about it, you describe your lightsaber to him on ebon hawk. When you talk to atris, you have to follow the dialog that talks about your exile and such. Don't go into peragus or the sith. If you keep talking about your exile and such she'll eventually whip it out and flaunt it in your face. You have to actually ask for it back. Something like "I'd like the right to carry it again." There is another response that might work, which is more of a question about eventually getting it back; can't remember the actual line. Basically save your game before talking to her and try to keep the dialog going about your exile and reasons for such. Avoid talking about peragus and the sith; you'll break that tree off and she won't whip it out. Quick note too: If she whips it out and you say all the right things, in the cutscene where she is walking away, she'll still be carrying it. Pay no mind to it. If you asked for it, you should have it. You'll get a popup saying such once to regain control of your PC.
  5. See, what I don't understand is that alot of the mods have files by the same name, yet they're different sizes and dates. For example, alot change the spells.2da or the baseitems.2da. But isn't it, if I'm always putting it all in the override, only the last mod I install will actually effect that file and be the active one? Like for example, improved ambient sound mod wants me to add a spells.2da file, but that file is already in the override from an higher force powers mod I installed. Wouldn't this all just mess it up?
  6. I don't think so. There is no little windows icon on the shortcut icon for kotor2. It is also in the programfilesx86 folder, so there shouldn't be a need to run as administrator. I can say, I don't like how much I have to "Approve" of in win7. Really?! You can't just copy and paste without 6 approvals?
  7. I notice alot of the override files have my installation date as created and modified. And on a side note, my save games was buried deep in my User folder. It's win 7, so I'm not sure if it's supposed to be like that or what, it's just odd to be sure. Starting game again after complete clean install and will see how it goes.
  8. Am I installing stuff wrong then? The order of the mods? Mine went like this: game official patch HQ movies HQ Music Music Improvement http://knightsoftheoldrepublic.filefront.com/file/TSL_Music_Improvement;95132 Ultimate Sound Mod http://knightsoftheoldrepublic.filefront.com/file/Ultimate_Sound_Mod_For_Both_KOTOR_TSL;64759 RCM 1.7 1.7 unofficial patch USM compatibility patch (doing the whole putting the USM files into the patcher folder) Remove force restrictions http://knightsoftheoldrepublic.filefront.com/file/Remove_Restriction_to_Force_Armors_by_armors;117501 What's the deal?
  9. Date modified was a couple days ago. feb 11, which is when I started the current game.
  10. It is a new game started. I never ran a vanilla kotor 2. Started with these mods. I've already installed and uninstalled this game like 7 times because things weren't working right and the mods weren't functioning correctly. I'm saying, this a new game, new start, and the bug happened again. What's the deal?
  11. Win 7 64 bit, running fully patched Kotor2, RCM 1.7 with unofficial, USM compatibility patch, no force restrictions on armor. So basically, kaevee or w/e the hell doesn't show up in the enclave to complete the theif quest. Would installing the dantoonie restoration mod fix this? Any advice? What happened on an earlier run through which got me to start a new game, again, was that after I had done everything on Nar Shaddaa, I go to get the codes for the EH changed at the repair man, select the two people who would go, watch the EH take off and be followed, but would end up back on NarShaaddaa, unable to board the EH and have the 'code change' quest complete. I was basically stuck. Game breaking bug. Now that I've run into kaevee not showing up again, I'm believing I'm wasting time playing through to Nar Shaddaa to only be stuck again. The planet order I went through the first time was dan, onderon, narsh. At this play through, I've only been to Dan and ran into this. Any advice?