VACion
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Everything posted by VACion
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Hassat Hunter so it is not restored at moment? But witout it i can't see sense to disabling communications...
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Then i see an obvious plot decision that may have sense: HK-47 do not want to kill any HK-50's in facility himself and instead of removing self-preservation program he only does "delete memory that shutting down reactor can harm the HK units." In case he followed that line I can see a reason for HK-47 to disable communication: if communucations isn't disabled then HK-50's will stop HK-47 from shutting down reactor by informing HK-47 again about "shutting down reactor can harm the HK units". If communications is disabled and HK-47 have no memory about this, then he can shut down reactor without operations on self-preservation program. What is gives? It is obvious! Then HK-47 still have self-preservation program that makes HK-50 can't harm HK-47 as long as he can't harm them and then HK-47 can avoid all battles with HK-50's in second location of the factory. Then he can use HK-51's to destroy HK-50's and he still "do not know", that exploding the console will "harm HK-50's". As for me, it is very good line, as much good as Revan's order to Zaalbar to kill Mission in the end of KOTOR1 on DS XDD.
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I saw information on this forum about TSLRCM modified launcher. Then I have one small question... The problem is that I have russian version of KOTOR TSL and after I installed the TSLRCM then I have broken buttons in launcher. They works fine but have no button image or text. Fixing that is simple for me - i just edit launcher.ini and adding digits (1, 2, 3, 4 and 5) after mousedown and mouseover filenames in sections of buttont with that numbers and changing mouseup.bmg in each to mousenormalN.bmp with that digin in place of N. (i have mousedown1.bmp-mousedown5.bmp, mousenormal1.bmp-mousenormal5.bmp and mouseover1.bmp-mouseover5.bmp with russian inscriptions on it so it maybe just russian version bug) So maybe it happens just because I have russian version, but does you planning to fix new launcher installation for it, or not?
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Hello, guys! I am working to get M4_78 mod be compatible with TSLRCM, but i have one small problem - i can't decompile k_003ebo_enter.ncs from TSLRCM. I can decompile some other .ncs but this one. Can you help what i need to decompile it? Or i will do some hack with renaming TSLRCM's k_003ebo_enter.ncs to old_k_003ebo_enter.ncs and making my own with calling of old.