Froggy89

Registered
  • Content Count

    3
  • Joined

  • Last visited

Everything posted by Froggy89

  1. I was able to use geometry nodes to do some placement, but after quite a bit of effort, it still looks pretty bad. I think it especially looks out of place since it's not lightmapped. I think I'll abandon this endeavor and just settle for a retexturing I was doing separately. Thank you for the offer! I actually already had some mossy retextures that I was doing for the bark and soil, though. My hope was to add some geometry for moss on top of the retexture. But I think I'm okay with giving up on that at this point :)
  2. I'm wanting to add moss to the trees in the Shadowlands, and I'm wondering if you guys have any ideas on implementing it. My current idea is to just add planes with a moss textures as pictured. This seems like it would take a ton of manual labor and time to place each one though, since I'm want to essentially cover the existing trees with moss. If anyone has thoughts or suggestions I would really appreciate input!
  3. Why don't you copy the mesh over to one of the female armor models and then use the sculpt tools to fit the armor around the existing model mesh? You can then delete the original mesh and the model will use the female animations. I think you're better off starting with a female model and trying to make it more masculine/androgynous than using the male model/animations and trying to make it look feminine. The proportions will just look awkward.