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Posts posted by Daniele
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Try reinstalling to C:\Program Files (x86)\ -- I've seen this in the past. This will tell Windows it is a 32-bit application.
Doesn't always work, but I've seen this same issue when installing older games made for 32-bit platforms.
Well thanks, however the program is not installed, is just a standalone .exe
I've put it in x86 but nothing happens
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Are you running this from Program Files? Tried running it from somewhere else? Running as an Admin?
Yeah I always run it as admin.
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Drop the file inside this archive into the folder where KAurora is located:
Thanks! I've put it in the same folder as the .exe.
However the error persists. I'm sure that .net 2.0 is installed (I'm on Win7) and is also enabled in the control panel.
like before, It actually starts the .exe, but when I try to import whatever ascii or binary, it throws that error.
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It throws
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)at KAuroraEditor.KAuroraMain.loadFromAsciiFileToolStripMenuItem1_Click(Object sender, EventArgs e)at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)at System.Windows.Forms.Control.WndProc(Message& m)at System.Windows.Forms.ToolStrip.WndProc(Message& m)at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlibAssembly Version: 2.0.0.0Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll----------------------------------------KAuroraEditorAssembly Version: 0.2.0.0Win32 Version: 0.2.0.0CodeBase: file:///C:/Users/daniele/Documents/kotor%20tools/KAuroraEditor/KAuroraEditor.exe----------------------------------------System.Windows.FormsAssembly Version: 2.0.0.0Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------SystemAssembly Version: 2.0.0.0Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.DrawingAssembly Version: 2.0.0.0Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration><system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. -
Hi,
it seems I can't run KAurora editor on my 64 bit system ("is not a valid 32 bit application"). I don't understand why it wouldn't.
Do someone know a workaround for this?
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Hi,
Mdlops seems to have a hard time compiling files which are too heavy. So, if I try to compile a .mdl heavier than say 1500 vertices, it throws an "Out of memory" error or just crashes. I tested it on some computers with good memory and CPU and the result is the same.
Is it normal? And are there good alternatives to use?
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Thanks. Ok I think that given what I'm trying to do, restyling the whole area, I may rebake the whole lightmap.
Depending on what you want to do it might be easier to leave the vanilla model alone and add a new model on top of that instead of remaking the entire lightmap.
You'd then have to make a lightmap only for the new model and add the model to both the .lyt and .vis file of the module. But that's probably still the easier way to go^^
That's also an idea, how do you do that?
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What about the KAurora exporter? Could it work for automating lightmap export?
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Here we go:
There's an option 'Build Model BIF node in Tree' under Tools > Options, checking that will make it work (I needed to also restart Kotor Tool before it did).
I used the compatibility mode to get my models.bif to work
Thanks guys, the 'Build Model BIF node in Tree' worked great.
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Hello guys,
I'm trying to take map models .mdl from KotOR 2, modify them a little bit, and put them back into the game. I managed to do it but I get visibility problems: the whole model appears invisible, except for the objects with the glowing material and texture, as can be seen in the image.
I guarantee that the .mdl geometry is there although invisible. In the second image I've removed part of the geometry so that the rest of the map can be seen through.
I guess that this problem could be given by errors with the visibility map or the light map, but I have no idea of how to solve this.
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Yes, the path is right and I manage to export the items.bif with textures, the lightmaps also, and I guess also the other files.
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Hello, there is a very good tutorial for editing KotOR models:
as the video shows, after you exported the model you have to edit with a 3d software. He uses 3dMax, you can alternatively use the free software Blender (as I do), in the latter case the script needed to export the Ascii .mdl in-out Blender is http://www.beastwithin.org/gaming/nwn/neverblender
(there is also http://deadlystream.com/forum/topic/3105-wip-kotor-model-exporter-for-blender/ but I still have to try it).
Remember that Blender/3dMax read-write .mdl Ascii files, you'll have to convert them to bynary .mdl, which you can do with MdlOps.
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KAurora editor does not run on 64 bit system
in General Kotor/TSL Modding
Posted
I've just solved the problem. I'll write it there, if someone may need.
It was due to the program running with .NET Framework on 64 bit.
To force the application to run on 32 bit there is the following workaround: