Apologies for the thread necro, but I figured, it's the right way to ask a question about this mod. Please let me know if I figured wrong.
I'm not sure how to get Stoffe's "Improved AI 2.2" to work properly. There's a number of caveats that might matter, so I'll list them here:
I'm playing the Steam version of the game, on OS X. I've installed several other mods successfully so far, so modding the game on OS X works, but I wanted to mention it.
As a result of the above (running OS X), I run the installer in this mod with Wine. Again, this seems to be working, but I should mention it since it's likely not the default use case.
So here are my questions/problems:
I also have TSLRCM installed. All other mods I've installed so far went into the TSLRCM override folder (which seems to be the common suggestion). However, the Improved AI installer asks for the *game directory* and proceeds to install into that override folder. Is this intended? Which one is the right one?
I have already tried installing into either of the two override folders (uninstalled in between of course), then tested if the mod works -- but I'm not sure if it does.
Is there a clear way to tell if the mod is active and working as intended? I tested one item from the mod's readme: Equip T3-M4 with a droid arm but no blaster. In vanilla, he will attempt to melee attack, while the Improved AI readme says he will use the arm.
After installing the mod, however, he still seems to melee only, which makes me think install didn't work properly. Any ideas how to test it?
One last remark: I installed the "no high-level force power" version (because ideally, I'd only like NPCs to better use the vanilla force powers, not additional powers), don't know if that makes any difference/explains the above.
Any help appreciated!