Thanks for the quick reply.
So, judging by the readme the autobalance.2da file is more of a global modifier to make fights harder as it tweaks general difficulty settings in game. I think the more pertinent part of the mod i'd like to preserve are the boss fights. Having Visas scream "ZOMG WE GONNA DIE" as you proceed to lay into Nihilus makes things a tad immersion breaking not to mention just a minor bit of a let down . Though I guess Visas IS blind.
Q: What have you done for boss fights?
A: I really didn?t care for the way that OE made ?the Darths?. Instead of making them ?real characters?, they just
gave them an insane number of attribute points and some sick default saving throws. What I did was take the time
to build each Darth out as if they were a party member (starting with a certain number of attribute points, gaining
force powers at each level, etc). I designed Darth Nihilus to be a level 50 Sith Assassin, Darth Traya as a level
40 Sith Lord, and Darth Sion as level 30 Sith Marauder. Of course some tweaking was required to make the fights
beatable, but in my opinion, they are significantly more challenging than they were before.
Is it at all possible to keep the epicness of the boss fights (I assume the other modifications are those to the boss fights)? Or am I just SOL?