vurt

Members
  • Content Count

    36
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by vurt


  1. that's why i like it, the whole randomness of it, of course the result is not always what i want but it's so easy to just try again :)

    i'm also not sure i'm too interest in creating 1:1 copies of artwork, i find it immensely boring to just do the same, though i do think it must be within reason and that it has to be done with good taste. i've never done any mod for any game that tries to recreate the original content 1:1... 


  2. yeah, color isn't really an issue, just the noise. i denoised the hell out of the original images haha.

    how it works is that it uses noise in images to "dream" from, pretty much like how when you close your eyes and you are getting sleepy/dreamy, eventually dreams will start to form from the noise under your eyelids. if you just feed it shapes it will see the shapes and start adding details to it, you can draw a very crude figure and turn it into Tom Cruise or a supermodel, you can guide it in text too. 

     


  3. yes, that's how these are done, i feed it the original image (well my upscaled and denoised version), then i render over (a selectable change from 0-100% i tend to stay at around 30-55%) over it with my model. Your texture can be used to add details, absolutely :) it looks great!

    edit: it's 2048x2048 which makes it harder + very "noisy" texture, it's possible though, would have to be denoised.. i will probably mostly work with 1024x1024 for these textures, maybe do 2048 for some specific ones, or do upscaling with denoise/sharpening A.I. 

    AI doesn't do alpha at all. 


  4. Is it possible to edit the static maps (where objects are placed)? Would it be possible to add detail to it, or make e.g mountain (or whatever other 3D objects they made on them) have more polygons? Is it something that could be loaded into Blender and then edited from there? 

    I did a big mod for Gothic where i added mountains and a few other additional details to the maps (grass planes etc), maybe it would be possible to do for KOTOR.. For Gothic (completely different engine, i know) you loaded the entire 3D map layout into Blender.


  5. 2 minutes ago, DarthDrija said:

    I just looked the mesh on blender and it says it uses a single texture called V_dShanty01, wich is quite big. It's 1024x1024, but for a mesh that huge it seems low-res.

    Good luck if you want to upgrade it!

    Thanks! How did you find out what the model name was? What's the name of the blender plugin?

    • Thanks 1

  6. Anyone knows how to find out what the texture atlas for the sandcrawler in KOTOR is called? 

    tried lta*, san*, cra*, sc*, mine*, tat* nothing comes up for either texture or even the model itself (Holocron Toolset). 

    maybe it's not a texture atlas, just a bunch of various textures they found randomly for other stuff and used it for the model... either way, seems impossible to find. it's such a low res texture, would be good with an upgrade. 

    • Like 1

  7. I'm working on a update to the Exterior textures for my K2 mod that i created a few years back. Here's a first screen from Telos (which i believe was untouched by my mod, for the most part)

     

    2Q2fvk8.jpg

     

    I will probably update some of the existing textures in the mod too. Let me know if you know a certain texture that you want to get updated in TSL, preferably upload a save game next to this object.

     

    Here's the old version of the mod:

     

    http://deadlystream.com/forum/topic/1404-downloadk2-exterior-textures-part-1/

    http://deadlystream.com/forum/topic/1405-downloadk2-exterior-textures-part-2/


  8. Having a problem with getting Brotherhood of Shadows to work with Tatooine Job Office (using the compability patch) i get these errors (i have BoSSR
    installed previously)

    • Warning: A file named k_ptat17af_enter.ncs already exists in the Override folder. Skipping file...

    • Warning: A file named k_ptat18ac_enter.ncs already exists in the Override folder. Skipping file...

    • Warning: A file named n_grodian_comm1.lip already exists in the Override folder. Skipping file...

    • Warning: A file named n_grodian_comm2.lip already exists in the Override folder. Skipping file...

    • Warning: A file named n_grodian_quel.lip already exists in the Override folder. Skipping file...


    Maybe it's not a problem? Another thing that, most likely, is a problem though, when installing the patch for BoSRR (from the readme):



    "Then you need to navigate to your Kotor 1 Overide folder and find the file
    k_ptat_17af_enter.ncs and rename it to k_ptat_17af_enter_bos.ncs"

     

    There is no file called k_ptat_17af_enter.ncs in my override folder so this step isnt possible.

    Would be really cool to be able to run both of those mods, so i'm very thankful for any help.


  9. thumb-30adaaecaedc9d998e46cfa7bd31bf8a-thumb-94b5d08a1c31c343d48219fabf5b798d-b4d4.jpg

     

    File Name: Protocol Droids by Vurt

    File Submitter: vurt

    File Submitted: 07 Jul 2012

    File Category: Skins

    TSLRCM Compatible: No

     

     

    You've see this collection elsewhere. So why download this version, you might ask?

     

    An extra droid.

     

    B-4D4 is the gold colored Czerka droid that's hacked into so you can access the mainframe, if you recall. After νυrτ made his first Protocol Droids collection, I asked if he could do a version B-4D4 and he graciously agreed to do so. When I inquired about getting permission to upload his mods to Deadly Stream, I also asked for permission to upload this one as well. He was kind enough to grant permission to do so. Enjoy the fruits of my pestering and νυrτ's labor.

     

    Installation: Place the TGA files in the KOTOR2 override folder

     

    Uninstall: Take the aforementioned files out of the aforementioned folder.

     

     

    Click here to download this file


  10. index.php?app=downloads&module=display&section=screenshot&id=187

     

    File Name: K2 Exterior Textures, Part 1

    File Submitter: vurt

    File Submitted: 06 Jul 2012

    File Category: Skins

     

     

    Indeed they do.

     

    Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.

     

    On the mod, νυrτ wrote:

     

    "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."

     

    As the textures are quite large, those computers using older graphics cards may be affected.

     

    Installation: place in your override folder.

     

    Uninstall: Take them out of your override folder.

     

    Please leave comments to express your opinion about this mod.

     

    Note: You will also need part 2 to get the complete package.

     

     

    Click here to download this file


  11. index.php?app=downloads&module=display&section=screenshot&id=188

     

    File Name: K2 Exterior Textures, Part 2

    File Submitter: vurt

    File Submitted: 06 Jul 2012

    File Category: Skins

     

     

    "2048x2048 resolution makes wonders to your textures" - νυrτ

     

    Indeed they do.

     

    Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1.

     

    On the mod, νυrτ wrote:

     

    "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..."

     

    As the textures are quite large, those computers using older graphics cards may be affected.

     

    Installation: place in your override folder.

     

    Uninstall: Take them out of your override folder.

     

    Please leave comments to express your opinion about this mod.

     

    Note: You will also need part 1 to get the complete package.

     

     

    Click here to download this file