Oriion3

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About Oriion3

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    Jedi Initiate
  1. Ok thank you both for the clarification ill get try this out and let you know how it came out later
  2. Ah ok thanks for clearing that up ive seen what you mean by looking into the file. Yea i seem to run into it showing up black in game with no lighting to it..wasn't sure if new planes could be added.
  3. Well it looks to be separate mesh however getting the game to read it seems impossible.....also could you clarify what you mean by the 4 texture slots....im in uncharted waters here if i could completely understand how all this works it could be a way to to add extra detail to any textures.
  4. Sorry i am referring to the damage overlay on certain textures like the ones on kotor tatooine that simulate blast marks and broken building walls...i know its an alpha texture on top of another texture. just cant figure how its done. After looking at the mdl model it it appears to be assigned to a plane [Rectangle Model] in which the texture is then projected on to it....However not sure how to implement it.
  5. Just curious if anyone knows how this works....How can i create a new decal for a texture that is not assigned one....and how are the assigned to certain textures
  6. It would seem the the ModDB team and IndieDB team will make it live once more check it out. http://www.gamefront.com/news/we-have-acquired-gamefront
  7. Look here might help http://deadlystream.com/forum/topic/3393-kse-kotor-tool-on-steamdvd/