Djinntrooper

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File Comments posted by Djinntrooper

  1. Scoundrel Trousers

       39,804    6

    The texture conflicts with another mod, probably K1R. They decided to remove the fold lines on the back and arms of the jacket. And rightfully so, because leather isn't ironed, right?

    If anyone's interested, I combined both textures so you'll won't have to choose. Find it here.

    • Like 1
  2. Ajunta Pall's Swords Revamped

       42,123    8

    One thing, it looks like Ajunta Pall's blade is weaker than the Silver Lined Sword. I'd rather have +6 fire damage than +2 fire and +2 light side, unless that fire damage gets blocked by shields or opponents with really high fortitude. How often do you encounter those? (I'm asking seriously since I haven't played in a while.)

  3. Character Start Up Change

       70,372    11

    I haven't tried it because of the above comments, but I think it might be fair to give the Scoundrel an extra class skill to compensate. Something like Computer Use would be appropriate. Hackers are a bit scoundrel-like, aren't they?

     

    You can check these sheets to see all differences between the classes: http://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Classes

     

    There's other things to consider though. For example, Scoundrels have very little to choose when it comes to feats, but have great granted feats instead. Giving them the ability to pick their own feats on start might be enough compensation... In any case, this mod does make for a nice Soldiers: 4 non-class skills, Scoundrels: 3 non-class skills and Scouts: 2 non-class skills.