-
Content Count
9 -
Joined
-
Last visited
-
Days Won
1
Posts posted by awkwardnate
-
-
Wow thanks for shedding light on to this, I'm starting to get a clearer picture on how to go about doing this. Basically normalhead=2DAMemory* just tells it to add the row number found in heads.2da. Now I feel stupid because it was that easy.
Thank you very much for all the help! And thank you for all your mods! Gaming on Android has been a blast especially because of Brotherhood!
-
Again I apologize for the confusion. I just noticed that I've been all around the place. Here are the mods I wanted to work with:
Echani Heads x6
http://deadlystream.com/forum/files/file/53-playable-echani-x6/
Jolee turns into a Yoda Species:
http://deadlystream.com/forum/files/file/695-jolee-turns-into-a-yoda-species/
Again sorry about the hassle.
-
Oh sorry for that here it is:
And on this one it now applies the 2DAMEMORYXX:[heads.2da]
CopyRow0=add_Echani_Male_1
CopyRow1=add_Echani_Male_2
CopyRow2=add_Echani_Male_3
CopyRow3=add_Echani_Female_1
CopyRow4=add_Echani_Female_2
CopyRow5=add_Echani_Female_3
[add_Echani_Male_1]
RowIndex=41
ExclusiveColumn=head
head=REchMH01
headtexvvve=REchanMH01d
headtexvve=REchanMH01d3
headtexve=REchanMH01d2
headtexe=REchanMH01d1
2DAMEMORY1=RowIndex
There are discrepancies about what I copied, but basically it's what confusing me. What does 2DAMEMORYXX=RowIndex do? And what it means now on appearance_s=2DAMEMORY4?[portraits.2da]
CopyRow0=add_Echani_Male_01_portraits
CopyRow1=add_Echani_Male_02_portraits
CopyRow2=add_Echani_Male_03_portraits
CopyRow3=add_Echani_Female_01_portraits
CopyRow4=add_Echani_Female_02_portraits
CopyRow5=add_Echani_Female_03_portraits
[add_Echani_Male_01_portraits]
RowIndex=18
ExclusiveColumn=baseresref
baseresref=PO_RMHEch01
appearancenumber=2DAMEMORY5
appearance_s=2DAMEMORY4
appearance_l=2DAMEMORY6
-
Wow thanks for that, I'm starting to have a better understanding of this.In this particular case, the TSLPatcher is copying an already existing row in the heads.2da file and adding it as a new one at the bottom. The RowIndex=41 part is telling the TSLPatcher that it needs to copy row 41. Any fields besides the RowIndex=41 part are changes that need to be made to the row after it's copied.
This is the last thing that leaves me perplexed though:
On appearance.2da, there is a string that says:
2DAMEMORY4=RowIndex*
*Upon reviewing it, it pertains to Row41 on heads.2da. What do I do on that string? Copo everything that is on Row41 of heads.2da to the row using this string in appearance.2da?
And this one, do I just add the Row Numbers in the said 2DAMEMORY?appearancenumber=2DAMEMORY8
appearance_s=2DAMEMORY7
-
I kind of get the jist of that, these modulles are just confusing me:
So is this a new row or edits a currently existing one?[heads.2da]
CopyRow0=add_Echani_Male_1
[add_Echani_Male_1]
RowIndex=41
Another thing
So if I get this cordectly this string:
Means I have to rewrite it? This string is located in appearance.2da, but the said 2DAMemory is from heads.2da2DAMEMORY4=RowIndex
Sorry for all the questions.
-
Thanks for all the responses guys, I'll go check out everything you guys said.
Edit: Oh I just read it has no standalones yet, so I'm looking forward to that. Now is there a way or a tutorial how to properly read changes.ini in tslpatchdata folders so I can just apply it manually using 2da editors?
I'm very much willing to do it just to make the Playable Echani Heads and Jolee as a Yoda Species work. -
Well I have KOTOR on Android, and I have managed to install quite a number of mods on it. But unfortunately I can't install more mods that has extensive .2da editing since well manually doing it has it's limits. I try to look at the changes.ini files in TSLPatcher folders but some are just too much. Now is there a way to use TSLPatcher without actually having KOTOR on my Desktop?
dialog.tlk is the main problem
BOS:SR on Android
in General Kotor/TSL Modding
Posted
Crashing once you enter the Mining Colony
I know this has been an on going issue but all threads that pertain to this seems to have no answers.
Any progress on this? Or workarounds?