awkwardnate

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Posts posted by awkwardnate


  1. Wow thanks for shedding light on to this, I'm starting to get a clearer picture on how to go about doing this. Basically normalhead=2DAMemory* just tells it to add the row number found in heads.2da. Now I feel stupid because it was that easy.

     

    Thank you very much for all the help! And thank you for all your mods! Gaming on Android has been a blast especially because of Brotherhood!


  2. Oh sorry for that here it is:

     

    [heads.2da]

    CopyRow0=add_Echani_Male_1

    CopyRow1=add_Echani_Male_2

    CopyRow2=add_Echani_Male_3

    CopyRow3=add_Echani_Female_1

    CopyRow4=add_Echani_Female_2

    CopyRow5=add_Echani_Female_3

     

    [add_Echani_Male_1]

    RowIndex=41

    ExclusiveColumn=head

    head=REchMH01

    headtexvvve=REchanMH01d

    headtexvve=REchanMH01d3

    headtexve=REchanMH01d2

    headtexe=REchanMH01d1

    2DAMEMORY1=RowIndex

    And on this one it now applies the 2DAMEMORYXX:

    [portraits.2da]

    CopyRow0=add_Echani_Male_01_portraits

    CopyRow1=add_Echani_Male_02_portraits

    CopyRow2=add_Echani_Male_03_portraits

    CopyRow3=add_Echani_Female_01_portraits

    CopyRow4=add_Echani_Female_02_portraits

    CopyRow5=add_Echani_Female_03_portraits

     

    [add_Echani_Male_01_portraits]

    RowIndex=18

    ExclusiveColumn=baseresref

    baseresref=PO_RMHEch01

    appearancenumber=2DAMEMORY5

    appearance_s=2DAMEMORY4

    appearance_l=2DAMEMORY6

    There are discrepancies about what I copied, but basically it's what confusing me. What does 2DAMEMORYXX=RowIndex do? And what it means now on appearance_s=2DAMEMORY4?

  3. In this particular case, the TSLPatcher is copying an already existing row in the heads.2da file and adding it as a new one at the bottom. The RowIndex=41 part is telling the TSLPatcher that it needs to copy row 41. Any fields besides the RowIndex=41 part are changes that need to be made to the row after it's copied.

    Wow thanks for that, I'm starting to have a better understanding of this.

     

    This is the last thing that leaves me perplexed though:

     

    On appearance.2da, there is a string that says:

    2DAMEMORY4=RowIndex*

     

    *Upon reviewing it, it pertains to Row41 on heads.2da. What do I do on that string? Copo everything that is on Row41 of heads.2da to the row using this string in appearance.2da?

     

    appearancenumber=2DAMEMORY8

    appearance_s=2DAMEMORY7

    And this one, do I just add the Row Numbers in the said 2DAMEMORY?

  4. I kind of get the jist of that, these modulles are just confusing me:

     

    [heads.2da]

    CopyRow0=add_Echani_Male_1

     

    [add_Echani_Male_1]

    RowIndex=41

    So is this a new row or edits a currently existing one?

     

    Another thing

     

    So if I get this cordectly this string:

    2DAMEMORY4=RowIndex

    Means I have to rewrite it? This string is located in appearance.2da, but the said 2DAMemory is from heads.2da

     

     

    Sorry for all the questions.


  5. Thanks for all the responses guys, I'll go check out everything you guys said.

    Edit: Oh I just read it has no standalones yet, so I'm looking forward to that. Now is there a way or a tutorial how to properly read changes.ini in tslpatchdata folders so I can just apply it manually using 2da editors?

    I'm very much willing to do it just to make the Playable Echani Heads and Jolee as a Yoda Species work.


  6. Well I have KOTOR on Android, and I have managed to install quite a number of mods on it. But unfortunately I can't install more mods that has extensive .2da editing since well manually doing it has it's limits. I try to look at the changes.ini files in TSLPatcher folders but some are just too much. Now is there a way to use TSLPatcher without actually having KOTOR on my Desktop?

     

    dialog.tlk is the main problem