slitebg

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Posts posted by slitebg


  1. I'm aware this is an ancient, dead thread but the info here helped me in my current playthrough! I was having the same crash issues with Bao-Dur's Ebon Hawk scene when trying to train him as Jedi on Telos. For reference, I am using mods that alter a lot of game equipment. Having read this thread it hit me that the PC was wearing a (custom) Exile's Armor, the one you get from the Harbinger in the beginning of the game. Meanwhile, Bao-Dur was wearing the custom modded 'Bao-Dur's Charged Armor'. When I had both characters enter the cutscene wearing no armor, the cutscene ran fine and Bao was jedified as intended. So the my crash here was caused by the Exile's Armor or Bao-Dur's custom armor. Anyway, for some unknown reason, wearing such items can potenitally cause a crash with this cutscene (in TSLRCM at least). 

     

    Thank you for the fix, Guest_Bob Ta'aar_*, if it's only actually a workaround. Saved my current game for sure, as this was a game-breaking bug (or rather, function-breaking - could not train Bao-Dur). So if anyone faces similar issues, be noted that this is a potential fix.


  2. Really useful tips. Will do. I tried the savegames on the site and for now, all seems to be in order. The SG's description clearly states they were made with an unmodded game so they *should* work well with any mod build. But does that include TSLRCM as well? I'll still play through Peragus if I feel like it in a stable build, but for stability testing these save files are invaluable. The thread can continue on topic now, thanks  for the help!


  3. Why not just use one the save files collections on this very site and change the character to what you need with KSE instead of redoing Peragus over and over?

    That's not a bad idea at all. However, will those saves work with a heavily modified game? As in, all the modified game files in my current build are surely very different from the ones in the savegame. Will not that breed eventual conflicts? Also, I have broken my save at least once by tweaking my char in KSE, it causes random crashes it seems. I've read somewhere messing with the main char by means of KSE can potentially cause that. If these are not obstacles then 'skipping' Peragus would be very easy indeed.

     

     

     

    Newbie here, I was wondering how you added the Bank Gothic font to the NWN Font Tool, as there is a .ttf file I would like to add to my options for making a new font file. Thanks in advance.

    When I tried this, I first had to install the font in Windows. In Win XP, it's under Control Panel > Fonts but I suppose the chance of you using XP is minimal so just google the way you add fonts to your version of OS. When you find the 'Add font' feature or equivalent it will ask for the location of the .tff file and it is installed automatically. After this when you open NWN Font Tool, the option to choose the font should be available.

    • Like 1

  4. Sorry for the late reply. After using your font files and seeing the results, I didn't really feel like I'm capable of achieving a better result. Like you said, the game just doesn't like us messing with the font size and gives some strange effects all around  andI am not prepared to sacrifice stability and functionality (I can't see all quest info with custom fonts). Also, any other combination I tried generating gives the 'black' or 'blank' font. I really don't have the time or the nerves right now to experiment more on that. You know how it is when RL issues swarm on you. Add to this the fact that my KOTOR II build appeared to have several game-breaking bugs. So all my energy modding wise was pointed towards making a fresh, working mod build from scratch, ambitious project with 70+ mods.

     

    Fingers crossed, the game seems stable for now but I still haven't reached Telos :D A shame there no working 'skip Peragus' or equivalent mod for TSLRCM, though. We can all agree it's tedious every single time a new game is started to have to run in your underpants for hours on end killing janitor droids so Kreia has a chance to remind you the Force is still a thing :Juggle: So yeah, at some point I might get annoyed with the tiny subtitles again but it's not a priority now, game stability is.


  5. All right then. I'm aware this is an old topic but I've got the same issue here.

    I Installed TSLRCM 1.8.5 + M4-78 1.2.4. (I know this isn't the latest M4 version but I believed that shouldn't be an issue). I use the GOG version of KOTOR II. Then I felt compelled to uninstall M4 (through the uninstaller) even though I knew the risks - I had read online it can break Sith academy and other stuff. To answer your question - 'why?' - my motives were simple - older PC couldnt handle the exceptional lag at M4 (probably not the mod's fault). Then the whole planet's quests and overall feel just drifted away from the main flow of action of the game or at least it felt that way for me. I could've mustered the patience to finish it to move the story along, but was I ready to do that *every* single time I replayed the game? Certainly not. So don't get me wrong, M4 is a very good addition for a fan restored planet. It's just not my cup of tea.

     

    So, back to the issue, with TSLRCM 1.8.5 + M4-78 1.2.4 everything ran smooth, restored content was there working and I developed my char all the way through the story, got to Korriban Sith academy and there was no Vash body like it's supposed to etc. I went to M4-78, then decided to uninstall. I used the application, deluding myself I can 'fix' whatever damage this might cause. Of course I knew my save thus far was done.

     

    Now I started a new game to test the game's stability after M4's removal. After playing hours on end, there were strange bugs here and there (long forgotten Red Eclipse bug on Nar Shadaa?) but when I found a workaround, overall the game was playable. That is until I reached the Sith Korriban academy again. Now the game simply goes to a black screen when I try to enter and there seems to be no way to fix this. I tried reinstalling TSLRCM, no effect. I then uninstalled TSLRCM through it's own uninstall .exe and installed it again. Reloaded save, same thing. Tried earlier save before loading Korriban - same.

     

    I know I probably broke my mod build and probably my whole game. What bothers me is that that uninstalling and installing TSLRCM *should* fix the issue, at least nominally. Other bugs and issues might appear, but the essential module altering files (that seem to cause the issue) should be in their correct place again, removing the bug. As I browsed/searched the Modules folder after I reinstalled TSLRCM, there are still no 702Kor files of any kind, if there were supposed to be there in the first place. 

     

    I am kind of perplexed. How do I proceed now to get TSLRCM only working as it should?  Any help would be appreciated.


  6. Тhank you very much for the quick reply and upload! I was just starting to get frustrated, using the NWN utility I generated two files with the same font and exact same specs as you mentioned, renamed them appropriately and put them in override and still got black spaces where there should be text in dialogues... I'll try out your files now!

    EDIT: Indeed, the files work! Like you say, the font is far from perfect and does seem to introduce some strange artifacts in strange places. Having said that it's a visible improvement so I'll test it out for now regardless. If I could, I would still try to modify it to my taste a bit (larger size, see what the effect is etc.)

    So I'm sorry to further ask you about this subject but how did you manage to make these files work? I tried your method step by step and all I could get was some blank, black space, as I stated above. Which means the file swap works, the game recognizes the texture but doesn't display it properly for some reason. Did you edit the files in any way beside choosing the font and specs, then generating them in  in the NVN utility? 


  7. Thanks I'll play around with those and see what happens. Much appreciated.

     

    EDIT:

    So the first one that actually changed anything for me was fnt_d16x16b. It affects loadscreen text, subtitles, dialog options and the text in the box right of where you choose options. Sadly the game cuts of text once it gets too big and I haven't really been able to figure out a size where it increases subtitle size (my main concern) without cutting of part of the loading screen text. I'll keep playing around with it though and all of that only goes for K1.

     

    EDIT2:

    So just in case anyone is ever interested in making use of this:

    fnt_d16x16b is the name you wanna use if you are looking to change subtitles like I am. Sadly it's the same one used for loading screen texts so you are quiet limited in terms of size. However, after a lot of fiddling around (you literally have to tweak x,y offset, padding and spacing 1 point at a time for it to look right) I was able to get something that I am satisfied with. Now I haven't tried this past the very beginning of the game, but it has looked fine thus far. At first I tried to use the Old Republic font, but as that has no lower case letters I switched to Bank Gothic, which is very similar besides a few letters. Size 20 seems to be the maximum and I settled on 8 X Offset, 3 Y Offset, 4 Space adjust and 6 X Padding. I'll update this post should I feel forced to change it during my upcoming playthrough. 

    Thanks again to Fair Strides, I have the luxury of being able to play Kotor on my living room tv and being able to read subtitles on higher resolutions can be quiet the pain in the ass. This'll help quiet a bit.

     

     

    I know this thread is an year old but the 'font issue' in KOTOR I & II still stands as of this date (I haven't found a viable fix, at least). After I put both the tga and txi files into the override, my dialogue text is 'gone', as if there is no font present at all. 

     

    If you could upload these edited font files somewhere, you will be such a great sport. I tried fiddling around with the files to no avail thusfar, so I would appreciate if you by any chance keep of a copy of those files... If not, I'll try to edit them myself again following your instructions more carefully.