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SchiddyMedia

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  1. With the examples of pre-made items, yes that is working. However, it is not working for other items. I think I know the issue and it's just requiring me to name some more files. I'll be messing with it later.
  2. Better example; I have a modded hood I am playing with. kha_mask01 is the uti and object ID. However, the mdx, mdl, and tga are named i_mask_250. How does kha_mask01.uti know how to pull from a completely unrelated-ly named file? That's what I'm having an issue with, how do I insert the new texture into the uti? I'm not seeing any way to do that. I'm going to test out what I think you are saying, and see if it works.
  3. I am using pfbm05. Darth Malak's Robes. I am attempting to make different color variants.
  4. Is K-GFF still available anywhere? I am using K-Tool, which gibes me a model variation but it doesn't matter. If I change the name, the variation, whatever, its still pulling from the same TGA; not the new one I made for it.
  5. How do UTI files determine which TGA to use? This is causing me a huge hold up. I have multiple UTIs that only want to draw from the same TGA, but I can't figure out why.
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